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It combinesAUTO D[՜ q[ ՜[  \LETTER.SCR1D ) ~  ~)  \;MAIN6 I ?e&՜ ee ՜e&FONT SWAP K t ՜ t ՜t  \2selectloadL`Q՜ QQ ՜Q ZAT-AD L* c^ ADS2 !Na a\adverts , ՜ Љ,, ՜,  \OUTWRITAD * R ՜PPPXPOUTWRITE.C i iADS3 2"a a" \FONT.TXT * s \+SCAC.TXT * sB \PCW.CDE <ҿb bҿ<ҿPCW.BAS ՜ 1 ՜ \:PCW SCR 1 * f3 PRODOS.TXT * c \SAS.TXT >c c> \CLASS.TXT 'c c' \MAGS.TXT ,'c c' \ flexibilitywith simplicity of use and is absolutely packed with features..." e::::::::"BLOCK move,copy,erase,print,save. Any COLOUR screen,text,cursor.Flashing, adjustable CURSOR. KEY RESPONSE adjust. Improved driveaccess, including SUBDIRECTORIES, RAMDISKS,AUTO-NAME,AUTO-SUFFIXand various DIRs - all OPTIONAL. FONT PRINTING. VARIABLE MARGINSON-SCREEN. PRINTER SPOOLER(type new text while old is printing)."  ::::::::"SIMPLIFIED PRINTER CODE INSTALLATION.VARIABLE TABS.CUT AND PASTESEARCH AND REPLACE. Built-in SPELL-CHECKER with SUGGESTER. TIMEand DATE. WORD LIST/NOTEPAD/HEADER INSERTER! Plus LOADS MORE!!!" %H"WORKS ON ANY SAM COUPE BUT SOME OPTIONS NEED MASTERDOS OR BASIC!" *:::::::::::::#0;0,0;"Only `15.00 - OR - send original Version 1 disc and `3.00 to...CHEZRON SOFTWARE,605 LOUGHBOROUGH RD, BIRSTALL,LEICESTER,LE4 4NJ":PLOT 0,-9: DRAW 255,0: PLOT 0,0: DRAW 255,0 T  osrgosrg r@@yxw:vuHtsHrqyponWm9lkjPi"hgRfxe9dDcqbDa`_^U&]\h[ZY XGWVU2TD+SDRQDPOGNMYL6KJIjHGFEmDC B,A@?l>j=<e;U:987{65 4Z3L2$10\/.-,+*4)L(B'M&S%+$#>"_! jU՜ OUTWRITE "OUTWRITE.C"l 0#:3:1:YOS=0:163840 1,110n100d: 0,0:0,64@160:0,0136:3, 127110n:2,125}110n:3,123{86V:3,107k20:3,127-1:0,33!-1 g8,16:3,10 ;"V E R S I O N 2 i s s p e c t a c u l a r !":8,8  :::::::::::::3:''''"Version 2.0 of Bob Wilkinson's brilliant SAM Coupe wordprocessorhas been pushed far beyond the original. It combines flexibilitywith simplicity of use and is absolutely packed with features..." e::::::::"BLOCK move,copy,erase,print,save. Any COLOUR screen,text,cursor.Flashing, adjustable CURSOR. KEY RESPONSE adjust. Improved driveaccess, including SUBDIRECTORIES, RAMDISKS,AUTO-NAME,AUTO-SUFFIXand various DIRs - all OPTIONAL. FONT PRINTING. VARIABLE MARGINSON-SCREEN. PRINTER SPOOLER(type new text while old is printing)."  ::::::::"SIMPLIFIED PRINTER CODE INSTALLATION.VARIABLE TABS.CUT AND PASTESEARCH AND REPLACE. Built-in SPELL-CHECKER with SUGGESTER. TIMEand DATE. WORD LIST/NOTEPAD/HEADER INSERTER! Plus LOADS MORE!!!" %H"WORKS ON ANY SAM COUPE BUT SOME OPTIONS NEED MASTERDOS OR BASIC!" *:::::::::::::#0;0,0;"Only `15.00 - OR - send original Version 1 disc and `3.00 to...CHEZRON SOFTWARE,605 LOUGHBOROUGH RD, BIRSTALL,LEICESTER,LE4 4NJ":PLOT 0,-9: DRAW 255,0: PLOT 0,0: DRAW 255,0 T  osrgosrgxn@ǣd0uX{zyxw:vuHtsHrqyponWm9lkjPi"hgRfxe9dDcqbDa`_^U&]\h[ZY XGWVU2TD+SDRQDPOGNMYL6KJIjHGFEmD C B,A@?l>j=<e;U:987{65 4Z3L2$10\/.-,+*4)L(B'M&S%+$#>"_! jUi2=K!@~(g(# x(4z C##~G+~z @K ##!``(:!`U(~(#>C#~GK+1 yۻw ^  \ \ [ [ͽݽ Z;ݽۻ ۻۻ; ۻ  ݽ ݽ; HELP.TXT  m+c cm+ \NEWS.TXT 'c c' \EDIT.TXT +c c+ \LETTER.TXTB<c cB< \INTERV.TXT6c c6 \GAME.TXT c c \QUIZ.TXT /c c/ \ADS1 * a@ \    ;     ;   ;   ݰ    ;       ݻ;        ̃ۻ;       ;     ;       ;       ;      ;        ;        ݰ  뻻;           ;         ;          ;          ;         ;        ۻ;          ;          ;        ۰ ;  ۰  ̃     ;         ;            ;     뻻;         ;   ݰ    ;         ;     ;뻰 ۰;ݰ; Z[ [ \ ]  ^ _ ` ~ ~ ~ ~  } |{ {~| ~!n}&>g?px 0n}&>g?px 0"agzb[*x%(}J?n5"gzb[*x%(}J?n5"wgvUQpfuWr' qDtG !"#$%&()*+,-./0123456789:;<=>?@ABCEFHIJKLMNOPRSTVXYZ[\]^_`abcdehijklmnosxyz{|}~)Fц2 q j0џ,L1 biɆ,aG&͆8 j0Sab6Tab*0ZSa @c*0V ݨ e{LTa\ail3w֛ e6F ݥiy1F8iTa[ʌ1yHa!Mo*0ƚCaj0b F4cm#Q"C8nAVa[!R7yLBVaY0!Q1Ta!F{0>[>*O G (:<2(>  8+^+Vz :\2/=2=2[&Qo6`!D"Z P  MA* x |$~$$~$~~*@UTPUT DIFA TO ROMUIFA0BOOK d_D yDDDOS  }DOS } SPECMAKER M ՜ DK%KSNAP @CALLäB BPDEFWNRTEQINCHLsA¡B21APCB!"@2 x!xMZC AM{Z@MZMW$[tX%ZEZ1ZWYVcYgYK A@MZ*@|:1Aħ@sA" A2A"ASACAPC!"@7WM[:AOZC ZCxZCyz:PA=2PA@WCW"*A**ACH?GzEˉE2AE͇CZClLͥCCͼD xO xO xO xO xO xO G ͘CwTN2AEElL'DͼD͇CZC xO xO xO xO xO xO G ØC2AEElL.wͅD͘CͼD͇CZCy2D2D2Db g( w#,(wұDæD cLlL:A<2A Ng ͦL͢L͢LæLE!A'D aC:Ay:A<2A N(͏EͦLz ͸MdN{A_E:A<2 x: x z(>2AF FG ! ~wLyx+F dHr#s͘LͺCwÂL+F V#^D~ÂL͜MyF~͂L*xw#"xvC+F SxV#^͇CG G#"x2A͑LEEZClLZC*x z xO xO xO xO xO xO G (͊LD"xlLV#^ÏF͘CD[xÀF*x7B:PA 7=2PA*x@ "x2.A:/A*,A",A:.A͜MbGr͂L*x#vCV"x+F SxdHr#s͘LͺC͇CGTH;G!G8SxdHr#s#K(AC(A!IG2A͊LEͥC*,AZC*xZC z :/AxO xO xO xO xO xO G :.A(͊LD"x:/A",A+^+V:.A͑LK(A C(Ax¼G͘CcL[x*xRG!w~ {_ 8(_͕H #~(ͻS̕HHJXN~wx ݶ"w"4 4!@:Ag(#~6 wL ~ :@[U#!xw2"A͐EbDsL~IF( FG:7AIN VʳI6 wLF#NCx*A "AIIIN %sL~w( YU>*[UYUF&o> UYUHN(&`@  :"A<(2"A> 2"A> [U'*x> UYUsL~S^ f(I~( cL4HͻSHzH~/w#~ 0H 61M[( QUHVJ(7sL6ͺC6#!:A ͶJ !A!ͶJdH͑Lr s!cL~w##Ji0Yi8Q!jowLy x(6͂L͊LͺCJ>@H\NsL"x~w##*xͺC:7A(M>H`NsL~0=ͣMw:A >TL6 wL sL}A RL>TL>H`NsL~0=ͣMw::A ~ =  ~ TL*fAFL2A2lA"A"fA*hAFL=2A2mA"A"hA 6 wL!6 wLV#^Sxɯ> !x!y"x6 6nf6 lLFN 4 4V^rs͊Ltu{[ErE͸Lw͸Lɯ! 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R.IM1 #aG #G΁$3p :1xΈ$)!BP(H$*BPHR)BB P8G0 #8aHgᑎq#x HB$*J BL#I #IG!d3 p,218 p2102x!NIeof#!F8dcdt8gb> 0 0 ,nn >YE]U]>,,~Ffflffllfffffbdldbbdld`llffnff<< Xdhxlf```bbb2ZNFllffl``ltffldbv|ۙ<bbbbb4bd40h0Lb08p `0 pp8T,l`x@~~46v60046642026vv6,n`b<6v664``hlll`lh`hlhjjjjhllll(lll(hllh``,ll, 66000,d8Lh<llll(\l(0VVjv6f2Lfllt8tlX4l   `00800`((> >bd&F(*D:  >>> ~FJRb~0|~~@~~>~$DD~~@~B~~@~BB~~~B~BB~~BB~ >>"> >> 8 >"">> >"""D| $$<"">****>"""">""">>""> ~BB~> > >>"""">""6****>"66"$$<<>0>(W8(Tnպ 8 ((((0((06*wAw*6wAw 8~B~8(8 (P`~ù~".((.">`P( |DttD|8lƪ((8>c݇_|Fzº~pP^C]]C~>b^P^b> zº~|ƺ~>b^D\PPp~ºz|࠼<$4">  zZfb^PPPp|ĸDz8lDl(.2|Tl8|lֺzF|(^?!!? >jV|$$$~$$~$>(> >bd&F(*D:  >>> ~BFF~~~@~|~~`f~~@~~|@~F~~ <$~f~~B~ >>F>@@|FF|000>FF>>FF><``|FFF<&@LxpXLlVVVV|FFFFFF>0000<`<|<FFFF<FF,,FVVV,F,,FFFF><~ 0~0p p((> >bd&F(*D:>>> ~BBFFF~~~@@~|~~``f~~@@~~|@@~FF~~ <$$~ff~~BB~  0 ~~0 0f>``|fff|fff>ff><``|ffff8<8p``flxlf8<6kkc|ffffff>lv```>`<|00|0000ffff>fff<ckk6f<<~ 0~ p 001kF(> >bd&F(*D:  >>> ll8<\"^\\ ,L >@lF,ll~00llllvl  ~~  ,F,&^FFfflff.b```b.lffflbdldbbdld`.b`fbf.x00000x lllh|nf````dnvr:\NFllffl``lfffxllnp<0000xXdt8llp8,p8sGN9qg @ pp8T"x ~( ,l,p04666t8|@|8 ,lll.(l`l80x0000.ll, `p04666v8< ,,p06404v88t5555t6666(lll(t6640p.ll, t6000,t8\h0x004llll,lll((bbjj*Dl(lDlll,pl\8tl0p p((> >bd&F(*D: 0   >~~0<<00 0``|ff<~   >>``nf>ff~fff~~f<flxxlf`````~cwkccfv~~nff>``|ff|<```<>ff>>bb>|``lvff8<<``lxlf8<6kkcclvfffff>lv```>`<|~fffn6fff<cckk6f< x~  Fonts on SAM are extremely easy to use and change to good effect. If you know all about fonts then I'd suggest that you skip this bit, but if you are somewhat slightly puzzelled by them, then I'll try to explain. On both SAM and the Spectrum the pattern data that make up the shape of each character are stored in the ROM. Each character ismade up of 8 bytes and the 96 usable characters (not including extra graphic UDG's) take up 768 bytes of memory. A system variable (SVAR) at the same address on both machines points to the character set. This system variable is at memory location 23606 and is a double byte (23606 & 23607). If we want to find out where the characters are stored then one way is to input - LET CHARS = DPEEK 23606 + 256: PRINT CHARS, but an easier way isto simply type PRINT UDG " ".  The old fashioned way to change a character set (on the Spectrum) was to load one into high memory and change the value of the system variable to match. On SAM this could cause problems, because unless you put the extra characters below BASIC (eg 16384) you would not have much room for a BASIC program because these SVARs will only point to memory below 32768.  On the Spectrum this course of action was really necessary because the built in characters could not be overwritten. With SAM however, those clever designers built in a routine that automatically copies the pattern data from ROM to RAM when you first switch on, so it's very easy to simply load a set of characters over the original, eg LOAD "font name" CODE UDG " ".  What if we want to use say a dozen different fonts within a program? Easy! Just have a "block" of fonts - like "CSET BLK" on this SCAC disk, load them into memory and using MEM$, simply POKE small 768 byte sections to UDG " " every time we feel like a change - and there's NO need to go messing around with SVARs. "CSET BLK" CODE has 20 character sets and the way to change the fonts is by using the PROCedure CSET N, where N is a number between 0 and 19. All that you need to do to use the character sets in your own programs is load a block of fonts to any (reasonable) address and use the one line procedure. You can use this procedure (or a variant) in any program because it isn't copyright - why? because I said so! (Though some people can be funny about people ripping their fonts.) Make sure that you LET BASE = the address where you loaded the "block" and you can then use the fonts whenever you like. If 19 fonts are more than you need, simply load the block to an address and SAVE "name" CODE address,(number you want * 768) for the first few fonts, or if you are a font meglamaniac just add more to the end of the block. This is the same procedure and code that are used on all the SCAC Software adventure game disks, but CSET 0 (which is SAM's own in this case) is ALWAYS overwritten by the original game font, so bear this in mind if you alter the file on a game disk.I've been told that this procedure, or a variant of it can be used in SAS games. Tip - From BASIC, you can change fonts mid line, by using something like- CSET 5: PRINT "The ";: CSET 7: PRINT; "SAM ";: CSET 9 : PRINT; "ADVENTURE ";: C SET 19: PRINT; "CLUB."Bs @ SCAC SOFTWARE @ @@@@@@@@@@@@@@@@@@@ These games need a modified copy of the 48K Spectrum ROM. When ordering, please remember to include the following details; Your name, your address and postcode, your SCAC membershipnumber, the items you require and any cheques or postal ordersmade payable to - S WHITMORE.  0~0p p(X>|0f8l8vv0 000 0 0l88l~0<< 0`||8~f<0 0 ~~0 0b```b>lffflbhxhbbhxh`fff~fff~~ xflxlf```bf||ff|``|vff|lff:|fffff>|p0<666v8<f<`flxl8<lffff|~L2~pppv8DD8<(($~$$~$>(> >bd&F(*D:0 0000 >~0`~ 0`@22228<& >>6044>>0 <<<22> 0022222 0 0 <<  <> 11~a`caa>caaaac~ZZ~M L8q24842q`````aasmaaassaqiecq>aaaaa>~33>00x>aaaie>|22<22yca22caai}saa24bAAb4C 1@ pp8T"x ~00<22<202&&0>0p p(h> I>dd&&8(*d*0    *>*~~`~~00 0`@6gks6 <, ?>sg9?##?@``l| ~`~g{>c6cw>>cc? 80 0 <~~<<~F sa<g>=N4dg6a33339a!36ckkk6w66wc&, 8Hh0>sC>c800008@`0  >*I~?90|1'@`<23r\b`b<.f'3>0 |#006;132   L0``lr|if8 6kkc6l2223.G.691>0`6NF>v90004  >scco;c33 6ckk6g4sc&<H0~F 8~80pp086$  H|||~~~||000p|||z||00000||8|8|~8p<0000<@`0 < <f>``|ff|ff>ff><``|fff8<f<`````8vkkk|ffffff><````<`<|0|000ffff<ccc6ckk6f<<~ 0~  <~ٽj< p (> >bd&F(*D:  >>> &JRd8<<"8x XDD8> >> 8@@|> 8@@@" LD8"">DDD>|?H0$$8HDD @@|"6*DDD"2*LDD""DD8<"&X@@"BJD:<"$XDD"0 x~"""DD8"""D$""*TT8"$ (DB$ `> |@ pp8T"x ~"DL2 8DDx"@D8$$"\@8 p@@"D8 8DDH8H0 $8HDD*BDD""DD"BD8<""|@@>BB<(4 @@"Dx 8 @H0""DD8"BD("*TT|&$B"""D8> |0p p((> >bd&F(*D:  >>0>00 &**2(>8D || D8@@PP||@xD88@xDD8x8D 8DD88DD<0>>b"D  D8 B<D$x$$"p(("r T****DX$TDD4JJRB<X$&x ,RRBF8\"<($B>Dx"|4 JB<D***"D**"D"***Fd&bD"""B<A>>A@ pp8T"x ~$$>0p p(   00 ?  ? ? 0CB<"RB<>BB<$$$<ccc~c~c~>c`c>|fcf|?0>0??0>00>`oc?cccc? ?cc>flxlf````cwcccs{og>ccc>~c~``>cko?~c~lg>`>~cccc>ccc6ckk6  SCAC SOFTWARE, 3 PASS WAY, CARR MILL, ST HELENS, LANCASHIRE.WA11 7HL ################################################################ -------------------------------- + SCAC/ZENOBI + --------------------------------  + DEEP WATERS by Jack Lockerby + -------------------------------- A twelve game compilation. THE HAMMER OF GRIMMOLD, THE MUTANT, DAVEY JONES LOCKER, THE JADE NECKLACE, THE LIFEBOAT, REALM OF DARKNESS, THE ENCHANTED COTTAGE, MATCHMAKER, THE CUP, JACK AND THE BEANSTALK, THE CHALLENGE, THE WITCH HUNT. SCAC Members `7.00 - Non-members `8.00 ################################################################ ----------------------------------- + SCAC/ZENOBI + ----------------------------------- + MARLIN MAGIC by Linda Wright + ----------------------------------- A three game compilation disk. SCAC Members `5.00 - Non-members `6.00 ################################################################ ------------------------------------------------------ + SCAC/ZENOBI  + ------------------------------------------------------ + THE TRAVELLER IN BLACK by The Traveller in Black! + ------------------------------------------------------ A three game compilation disk. PHOENIX, THE VIOLATOR OF VOODOO, AZTEC ASSAULT. SCAC Members `5.00  Non-members `6.00 ################################################################ ----------------------------------------- + SCAC/ZENOBI + ----------------------------------------- + THE RIVER COLLECTION by Jack Lockerby + ----------------------------------------- An EXCLUSIVE SCAC compilation of four recent games by Jack Lockerby. TREASURE ISLAND, THE ELLISNORE DIAMOND, THE DARK TOWER, THE MINES OF LITHIAD. SCAC Members `6.00 - Non-members `7.00 ################################################################ -------------------------------------- + SCAC/ZENOBI + -------------------------------------- + THE DARKEST ROAD & KOBYASHI AG'KWO + -------------------------------------- Two games by Clive Wilson. SCAC Members `3.00 -- Non-members `4.00 ################################################################ SCAC/ZENOBI THE MAGIC ISLE (with A LEGACY FOR ALARIC - Free) By Palmer P. Eldrich SCAC Members `2.00 -- Non-members `2.50 ################################## ############################## COMING SOON! THE QUILL CONVERTER Converts most Quilled Spectrum games to SAM compatibility. With SAVE and LOAD from disk. c66cf<p`0 xx<~3|0>ff00>3300333>p>{p3300>33 < > 8<~8xkkk>3s3s>3s00>ff.>6 8x33s66fw633skQ]c>>ffD"""":~R|>V~\8w|lx;f~;0  0880**~0`~008p||8x|||<|<~fg~g||gggcxccx`|v000>> L|8|x|`bb||c~|zc~z|~~Z<<fff~<|8|8|B~~<<8r<0000<@`0 < <f>``|ff|ff>ff><``|fff8<f<`````8vkkk|ffffff><````<`<|0|000ffff<ccc6c kk6f<<~ 0~   p 19 n<0:i" ",M(BASE+(n*768)(base+(n*768)+767)):  : THEKEYS:d618j,8 4K="1"NORM:TEXTPAGEZ "TECH.TXT":BEGIN #K="2"NORM:"PRNTEXAMPL" *K="3"NORM: noret:"DEMO" hK="4"4:NORM:'''''"PLEASE RESET & REBOOT, TO RETURNTO SCAC6":150:"SELECTLOAD" #K="5"NORM:"FONT SWAP" 'K="6"NORM:RIGEL COPYĦ K="Q""MAIN6" zNORET:1:1:'" THIS ITEM DOES NOT RETURN TO THE MAG"'" LOAD ~TECH6~ to return here,"'" (or Press F7).": $(ANYK:''" +++ PRESS ANY KEY +++":: %NORM:CSET 4: .1020 : 8-UPDATE:"11 REM Last update "+0+" "+1:  CHECKSYS A=ac7 >A<502'' " MASTERBASIC NOT PRESENT":::RESTARTѤ  A=502 Vah7<17''"You need version MasterBASIC 17 or later":::RESTARTѤ    RESTART::BEGIN: ڋREBOOT:"This program requires 512k memory"'"and a PRO-DOS disk to work with."'"No return to the magazine is possible."''"Continue Y/N?" K="Y"2020 K="N":RESTARTѤ  2011  NOTE:1:"Please Note; The Comet Source file for the code used in this routine can be found on this disk - "'"filename:- ~text42.s~": fTEXTPAGE A$:3:#:8,9 :A$ l98304@:17368C,a98304@:16384@: 4 RIGELCOPY 4:1:1::1,3;"*** RIGEL'S REVENGE UTIL ***"''"Please see notes in Technitorial"'"for details."''''''10 ;"A) COPY FILES"''''8;"Z) QUIT TO MENU" d618j,8 FK="A":"Copying files...":"RIGEL.BAS""D1":"CSET BLK""D1" :: K="Z":BEGIN  2202:  Yosrgosrgegin"o SCAC TECHNICAL SECTION - ISSUE 6qegino SCAC TECHNICAL SECTION - ISSUE 6qegino SCAC TECHNICAL SECTION - ISSUE 6qegino SCAC TECHNICAL SECTION - ISSUE 6qegino SCAC TECHNICAL SECTION - ISSUE 6qeseno SCAC TECHNICAL SECTION - ISSUE 6qegino SCAC TECHNICAL SECTION - ISSUE 6qegino SCAC TECHNICAL SECTION - ISSUE 6qegino SCAC TECHNICAL SECTION - ISSUE 6qRgino SCAC TECHNICAL SECTION - ISSUE 6qRgin SCAC TECHNICAL SECTION - ISSUE 6 ################################################################<ҿb!A[6!Z6s1>9{>N9*]\"_\C*]\~}t[3*a\Þ*x\#"x\| 4@Ϳnu{=\9\| E*]\#"]\~! ?#8#7"]\ɿBHY65TGVNJU74RFCMKI83EDXLO92WSZ P01QA䴼᳹~\{}ؿ|]۶[  *?^-+=.,;"<>/`:Ψҩ./n8x/(g}<0S_ -8z<({ZW͎!\~ #5+ 6}!\ !\(.!\('~ ~_w#6#: \w#NV3w2\#6#5: \w#~B{' x!~7{:8/ O(O!(!~!)@(Z( 0^ ƥ0  !Th(80 6!09(0(ƀh!0 "( >_>@}==/O! :H\8 ?DOg z( yMM 1'4l8!\~ ^#N#Fx T# Px<%l 0 !n4ʹ38w18͔ 0"4CU45q8͙͙PYzõ  `uA$Sʉ.68I>CjsOT\i$v$:;\+bk !?!(! +>G- %?> JOoz( n|g>7%lyx0X\ <#B>z<O:H\8>8 >!? 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I have volunteered to write this column because I believe that Pro-DOS is an important addition to the SAM Coupe and if anyone is having problems with any facet of it, I would like, where I can, to help. I will hopefully feature reviews of adventures that run under Pro-DOS and of applications software, too, and I will try and answer, orat least publish, any queries that you like to send me. Phil has given me a (fairly) free hand over the direction ofthe column, something which he may live to regret, but I hope toconcentrate on adventure reviews and tips where I can.  pA8!AA@ ADD0  `0(@@0  @ "@0AcA@@  (Q" " 0C8 `@aA@` ca@ aaCa `aaǁC 08 hA pD<a  "` @ ADA@!a À "X`A , "!@@1Ap  \<  `>2rA2z@2FA:z@:ZN:z@!~#6@V>2VU(~#OA >2@AA >~2wA#~2|A#nA!>O>~^ yŒ@#{ʩ@~^ y¡@#{¿@@W:FAr#|x@~^ y@#{@~^ y@#{@C:FAw#÷@=A_~V yA#z8A˃{_{_:z@!A~A_AW>r#!:z@~_:FAs##|UA>~ʒAʦAOy#zqA#F#~#OyËA#F#×AcYc7                                       𪪠                  ՜ S.C.A.C. 1992  Dave Whitmore 4:#:0:0:15::8,16:1,12 ;"REVIEWS":8,9 :0,31,4,18:1:1:stripes Sac7=50270F,173,M(53000(53000+1635c)) a$(15,32 ) ((502:t=114:a$(t):t 2" INTRODUCTION" <" THE ANTILLIS MISSION" F" THE AZTEC ASSAULT" P" THE BALROG'S COLLECTION" Z" INDIES" d" LOETROPE" i" THE MINES OF LITHIAD" k " DELBERT's WHEEL OF FORTUNE" n!" XPLOSIVE - SEEK AND DESTROY" o" SPECTRUM 128K GAMES" p"" q"" r"" x" QUIT" 50,0;0;15;P(7,rr$) *t=114:t,0; a$(t):t y=1 11,0;13 ;0;a$(1) rlK=11 y>1y,0;1;15;a$(y): y=y-1:y,0;13 ;0;a$(y) slK=10 y<14y,0;1;15;a$(y):y=y+1:y,0;13 ;0;a$(y) %lK=13 K="."SELECTڡ :170 CMESS:#0;"REVIEWS": no::#: SELECT *Y=1TEXTPAGE; "REVIEW.TXT" : =y=2textpage; "ANTILL.REV":LSS*:ANT: <y=3TEXTPAGE; "AZTEC.rev":lss*:AZTp: )Y=4TEXTPAGE; "BALROG.rev": ) Y=5TEXTPAGE; "INDIES.rev": ")Y=6TEXTPAGE; "LEOTRO.rev": ,<Y=7TEXTPAGE; "MINES.rev":LSS*:MIN: .<Y=8TEXTPAGE; "WHEEL.rev":LSS*:WHLN: /=Y=9 TEXTPAGE; "XPLOSI.rev":LSS*:XPL: 0*Y=10 TEXTPAGE; "SPC128.REV": Y=14"MAIN6"  Alss: noˡ:8,16:"Screens Y/N":8,9  d618j,8  K="N":  K="Y"527  523    It seems to me that everyone who has reviewed Pro-DOS so farhas liked the utility, and each review has been preceded by a lengthy write-up of CP/M's venerable history. None of these, however, have pointed out one fact which I feel should be stated: CP/M got its name because it is the operating system that CONFUSES PEOPLE MOST! If we can all learn something from having this forum within which to share ideas then I think we will be achieving what I set out to do. Is anyone having trouble with BATCH files? If not, then you can skip the next bit, but if you are, then read on... A BATCH file, i.e. one with the file extension .BAT, is a method of giving a number of commands to CP/M in succession without having to type each one in. This is done by typing each line into a word processor, such as ZDE, and can be very useful,expecially for common command strings. One example would be the STARTUP.BAT file which I use immediately after BOOTing Pro-DOS. Type ZDE16 STARTUP.BAT to load ZDE with the file STARTUP.BATopen and ready to write to. Now type in the following lines exactly as shown. (If you have two external drives use C: to replace B:) - copy ?o*.com b: copy batch.com b: protect b:*.com hide b:*.com cls  Now save the file onto your copy of the System Disk (Not theoriginal, which you should only keep as a backup). To run the file from the A> prompt, insert the System Files disk in drive A and type BATCH STARTUP then press return. This batch copies COPY, FORMAT and BATCH to drive B then hides and protects them before tidying things up by clearing thescreen. "But what has this to do with adventures?" I hear you cry. Well, not much. But try this BATCH file called CAVE.BAT to optimise the speed of COLOSSAL CAVE (make sure you have the batch and copy files on the ramdrive before running it). b:copy a:advent*.* b: b:copy a:eadvent.* b: b:copy a:saveadv.* b: b: advent Save this onto a disk with COLOSSAL CAVE on it or transfer it to the ramdrive before using B:BATCH CAVE to run it. I won't go on to discuss how to pass strings to a batch file but if anyone wants me to, then just write to me. Send any queries on anything Pro-DOS related, and also hints, reviews, information, etc. about Pro-DOS adventures (any news and useful addresses which you think we should all know would be welcome, also any interesting or particularly useful BATCH files) to: Matthew Hunt, 100, Furnace Road, Bedworth, WARWICKSHIRE. CV12 9AH I guarantee at the very least to sympathise! The column willnot survive too well if it has n o real sense of direction given by the users. Joining me from next issue will be John Guthrie, who will bedoing reviews of Pro-DOS adventures and helping out generally. If you want to write to him, his address is: John F.Guthrie, 203, LonSURE:POS=2:9 ,20,16,18:2:15:1:"Are You Sure":QUIT$(2,12 ):QUIT$(1)=" YES",QUIT$(2)=" NO":QUIT$(1)'QUIT$(2) *2,0;3;QUIT$(2) &lK=10 POS=2:1,0;2;15;QUIT$(1);2,0;3;15;QUIT$(2) 0lK=11 POS=1:1,0;3;15;QUIT$(1);2,0;2;15;QUIT$(2) :#lK=13 K="."590N D 550& N X0POSI:POS=1QUITC:POS=2: bQUIT:81919:"MAIN5": l49999O:"TEXT.BIN" l: v#SAVER::"REVIEWS"730:: stripes:0:i"",1,3,7,15,31,63?,127,255:rr$="": textpage a$:noˡ:3 516384@,M(50000P51040`):rvalt? 8,8 #:"FILE: ";A$:502 A$ l98304@ 17369C,5 16384@:  Z49999O:"TEXT.BIN" l50000P:"SC_UNCOMP" l52000 :"RBLK" l53000: FAZT:LFMBѬ:"AZTEC.BCH" l:NUM=4:AZTDAT:VIEWCOMP: FANT:LFMBѬ:"ANTIL.BCH" l:NUM=3:ANTDAT:VIEWCOMP: FMIN:LFMBѬ:"MINES.BCH" l:NUM=2:MINDAT:VIEWCOMP: FWHL:LFMBѬ:"WHEEL.BCH" l:NUM=4:WHLDAT:VIEWCOMP: FXPL:LFMBѬ:"XPLOS.BCH" l:NUM=4:XPLDAT:VIEWCOMP: * VIEWCOMP:# 4)16384@,M(52000 52430) >7r=11 :rr=(r+1)*16384@:16385@,r HS=1NUM R(d:rr,M(dd+300000u):16384@ \ 0:S f AZTDAT 165536,72156 ,77679,83442" ANTDAT %65536,75806,804989 MINDAT 65536,69925 WHLDAT 165536,72589 ƀ,76680,82657!p XPLDAT 165536,68261R,71371 e,75944T LFMB Zac7>491"Sorry, screenshot's can only be viewed with MDOS or SAMDOS":::  'RVALT:17145B," REVIEWS ": []Vosrgos<rg ztdatntdatindathldatpldat THE ANTILLIS MISSION THE AZTEC ASSAULT THE BALROG'S COLLECTION INDIES LOETROPE THE MINES OF LITHIAD DELBERT's WHEEL OF FORTUNE XPLOSIVE - SEEK AND DESTROY SPECTRUM 128K GAMES QUIT $s THE ANTILLIS MISSION By Jon Lemmon A Spectrum 48K Adventure Reviewed by Gareth on Sam 512K ________________________________________________________________ 'THE ANTILLIS MISSION' isn't exactly a new game from Compass software but one that, so far, I hadn't got round to reviewing. Seeing a bit of space in this issue's section I thought that I'dsneak a look at it in... 'ANTILLIS' is a game that's reminiscent of the old TV series 'Voyage To The Bottom Of The Sea' and, in a way, even 'Star Trek'! You take on the role of Captain Alan Henson, an underwater trouble-shooter, and you have to figure out just whathas gone wrong with the ZX3. The ZX3 is not a forerunner to the ZX81 (or, in fact, anything to do with Sir Clive) but rather an experimental nuclear submarine. The ZX3 has malfunctioned and is at a depth of some 14 miles under the surface. The most alarming thing is that the android crew appear to have malfunctioned as well, and, as thereare 40 nuclear missiles on board, that's not an  ideal thing to happen! The cause could be the mysterious neutron ray that as bombarding the sub, and the solution... well, that's your job. You start alongside your mini-sub, 'THE ANTILLIS', where you'll receive some information about the task ahead. Once inside you'll have time to explore the ship (and note the radiation decontamination compartment, the controls and the weird lever that you shouldn't pull until right at the end g Lane, Bolton, LANCASHIRE. BL2 6EX ---------------------------------------------------------------- Recent news from Brian Gaff of BG Services:  Pro-DOS is currently on sale for only `28, including the PD diskthat was previously on sale. If that news isn't tempting enough, Brian's also selling the CP/M 2.2 version of PAW for `17.50, instead of `22.50. Details from: Brian Gaff, BG SERVICES, 64, Roebuck Road, Chessington, SURREY. KT9 1JX>c S.A.S COLUMN By David Munden Welcome to the latest edition of the SAS column. I hope that you have all been working hard with your copies of SAS and are now starting to get used to it, I know I am. So far I have not had any letters from any of you asking for any help. I don't know if this is good or bad, because if I don't get any letters I will soon run out of things to say and you will have to put up with me telling you all about how well I am doing withthe game I am currently writing. When I first received my copy of SAS I wrote to Colin Jordan asking him if there was any way to modify the editor so that you could alter the number of source lines in each bank. When he wrote back he told me that there are 4096 line because that is the maximum number that the computer can deal with at any one time. However he did mention that you could continue anycommands from one bank into another. The bank that you would probably want to "extend" would be bank two as that does tend togrow very quickly. The method is as follows (Extracts from the letter he sent me):  Suppose the user had a very large number of "high priority" and had already filled source bank 2 with the full 4096 lines. It ispossible to continue the 'high priority'routines into a section of bank 3 as well. To continue into bank 3, the user would end bank 2 with commands along the lines of: Remark : *** Continue "high priority" routines into a section of bank 3 ***  Set flag [255] to [1] Jump To End with bank 3 looking something like Remark : *** Jump forward if continuing with "high priority" conditions *** If Flag [255] = [1] GOTO BK2.CONT Remark : *** All 'normal' bank 3 commands here *** BK2.CONT: Remark : *** Continuing "high priority" conditions here *** Remark : *** Now jump to bank 3 as normal *** Set Flag [255] to [0] Jump To End In this example, flag 255 is used to ind of the game or you'll feel your spirits crushed!) before the first task displays itslef... someone has tampered with the craft's autopilot and so you have to find a way of getting that back on line so you can actually get to the ZX3. The solution lies in a handy little gadget that poses as a scanner. This scanner houses a small, but powerful, little computer that will enable you to do a variet y of different tasks. The scanner activates the Compass VIP (Visual InformationPanel) system and displays things like your current radiation level (don't let it get too high or you'll die) and the scannersbattery power (keep topping it up, without the scanner you'll beuseless, trapped, dead or all three). These panels drop down from the top of the screen like the menus on a WIMP system (eg as in 'FLASH!') and are a nice little feature. You can also use your scanner to open doors, ask for comput er assistance, disarm the missiles and reprogram the androids that you may encounter. Your main tasks on your mission are to neutralise all the malfunctioning androids, disarm as many nuclear missiles as you can and get the subs main computer functional again. Sounds easy? It's not! You have to be constantly watching your radiation level, the power level of the scanner, and hopping from task to task dealing with androids and other obstacles on the way. It's all very hectic, and more like a strategy game than a conventional adventure, but it's great fun. The game has the usual Compass polish and screen/sound FXs. Though a tad short on the more usual adventuring problems this is more than made up for by the strategy element. I've always liked the way that Compass Software and Jon Lemmon are constantly trying to explore new possi bilitys of adventuring elements from within PAW... work that seems not to be appreciated by a large amount of adventurers. Overal, a compulsive adventure game with more than a spoonful ofstrategy. Well worth checking out if you like something different, but if you prefer conventional GET object/USE object adventures you may be disapointed. ____________________________________ ____________________________ Available from:- Compass Software, 111 Mill Road, Cobholm, Gt. Yarmouth, Norfolk. NR31 OBB. Price:- `1.99 (48K Tape) [Also on 'YOUR SINCLAIR's covertape... Issue 82, October '92] __________________________________ ______________________________ Softography... ...JON LEMMON Jon seems to have been around on the adventuring scene for years. He first programmed on the Spectrum using the QUILL and then moved to the PAW when it be came available. Not matter what the utility Jon has always stretched it to its limits incorparating various sound and screen effects and other machinecode external routines. At the moment he's programming a game called 'FORBIDDEN PLANET' and that should be out by the time youread this and you have to escape from another dimension that youentered when you crashed on an alien planet. Also coming soon is'NIGHT WALKER', Jon's first horror adventure which should be good. Sam compatable disk conv ersions of all games from 'THE FORBIDDEN PLANET' will be available, plus there's also the 'BLOOD OF BOGMOLE TRILOGY' Sam conversion disk that we'll be reviewing next issue. Jon's list of games goes like this... PROJECT X - THE MICROMAN (With Tim Kemp), THE 'O' ZONE (With TimKemp), DEMON FROM THE DARKSI DE, THE GOLDEN MASK, THE DEVIL'S HAND, SHADOWS OF THE PAST, THE HOBBLE HUNTER, THE MICROMUTANT, INTRUDER ALERT, INVADERS FROM PLANET X, THE ANTILLIS MISSION, THE BLOOD OF BOGMOLE, THE WIZARD'S SKULL and ZOGAN'S REVENGE. *****icate whether bank 3 is executing the extended "high priority" conditions or normal "lowpriority" conditions. It is essential that any JUMP TO END commands in the extended bank 2 routines be preceeded by a command which sets flag 255 to a value of zero. Similar extended routines may be located in bank 4 as well, being called by a MOVE TO command such as :  Set Flag [255] to [1] Move To [LNO] The LNO numeric function ensures that the player does not actually "move to" a new unintended location. I have also found that if you have some commands at the endof source bank four to say if an object such as a person is the same location as you, then it is a good idea to replace all the DESCRIBE commands in banks 1 and 3 with a MOVE TO [LNO], so the full description can be given, including any extra messages thatmakes the location description longer, or to say there are people here. In the same letter Colin also asked me if I could explain how random numbers can be used within SAS by using the IF CHANCEcommand and the RND(n) function. I have used both these source commands in a game I am writing, so i shall use these as an example. First I shall use the IF Chance command. When I used this I wanted something to appear when the player was in a certain location. I didn't want it to appear every time because once it was there it prevented the player leaving, so I gave it a 1 in 6 chance of appearing by using :  If At Location [43] And If Chance [5] Do { Print Message [238] Put Unmoveable Object [30] At [43] Set Flag [56] to [1] }  The If At Location command makes sure the rest only happensin location 43. The If Chance is set to 5 because the command only executes the rest when If Chance is 0, so if I had replacedthe 5 with a 6 that would have made it a one in seven chance. The Print Message command prints a suitable message saying that it has now appeared. The next line puts the object in the location, and the Set Flag command is used to set a flag which will be used at the end of BANK 4 to say that it is present. The RND(n) function can be used in many ways. I have used it to print one of four messages when a certain action has been performed. The following command can be used within a routine after you have made any checks that you need to. Print Message [RND(n)+messno]  I used the value of three for n as the RND function includes 0. messno is the number of you first message, in my case I used 138, so the command will print message number 138, or 139, or 140, or 141. You can also use the RND(n) function as an indicator of how much damage a player has done. Imagine you want to go east, but your way is blocked by an Orc. All you are carrying is a sword, so you input : ATTACK ORC WITH SWORD. In our example the settings for the elements needed will be : ATTACK = Verb no. 10 ORC = Unmoveable object no. 4 SWORD = Moveable o bject no. 7 Flag 1 = The damage that you cause Flag 2 = Orc health, initially 20, 0 when dead Message 1 = You swing your sword and cause Message 2 = damage. Message 3 = The Orc is still here, and is very angry. The source for the routine would be something like : s THE AZTEC ASSUALT By The Traveller in Black A Spectrum 48K game Reviewed by Gareth on Sam 512K ________________________________________________________________ After reviewing 'THE VIOLATOR OF VOODOO' last issue !I was eagerly awaiting the next game in the Phoenix series... and hereit is. But is it as good as the last? The answer is a resounding yes, once again the Traveller has successfully combined an era in time with the Phoenix format. This time it's 1519 A.D.... As Phoenix you find yourself in the very heart of !the Aztec empire... at Tenochtitlan itself. The 'Primal Darkness's handiwork is in clear evidence as you wander around. An early meeting with a Aztec priest brings you up to date. Demons roam the religious centres and the ashes of the past leaders have disappeared. To top it all, the snake-woman Cuicoatl appears transformed and possibly possessed. Not that Cuicoatl is a nice sight anyway, he (yes, he is a he despite his name) has two serpents as heads, a necklace of human hearts an!d claws on his hands and his feet. Because of the demon invasion human sacrifices can not be carried out! According to the Aztecs stopping the sacrifices will anger the gods and bring about the 5th Sun... earthquakes will devastate the Earth and the Apocalypse will take place causing the monsters of the twilight, the Tzutzimime, to swarm out and hurl themselves on the survivors. It i!s clear that the Abomination must be stopped or the whole planet may be in danger. And so you journey further into the city. An aztec family stand on the edge of Lake Texcoco waiting for the body of their son tosurface so that they may bury him. As in the previous two games good deeds always pay off and helping this family, and the man you encounter in the baths will enable you t!o get that little bit further. You also help with a pregnancy! The object required is a little strange, but it's all in keeping with the Aztec scenario. Like the previous game, 'THE VIOLATOR OF VOODOO', the adventure has been thoroughly researched and is 100% accurate in regard to theculture of the Aztecs. ! Actually getting into the religious city itself may give you some difficulties as the defence bridges have been removed making it impossible to cross by normal means. However, careful EXAMination will reveal an alternate method of travel. You'll eventually meet up with the snake-woman, surrounded by guards and a red demon. The snake-woman says, "So you are the Phoenix who defeated the Abomination. Yo!u won't defeat me, insect". And indeed it will take a lot to rid the city of the minions of the 'Primal Darkness'... an awful lot. Summing up. Another great game in the 'Phoenix' series. Carefully crafted, throughly researched, and well-programmed. Worth checking out. ________________________________________________________________ ! SPECTRUM/SAM DISK CONVERSION: All three PHOENIX games (PHOENIX, VIOLATOR OF VOODOO and AZTEC ASSAULT) are now available on a compilation disk called THE TRAVELLER IN BLACK, converted to SAM disk compatibility. You'll need to add the 48k ROM as usual. The disk is priced at `5 for SAM ADVENTURE CLUB members, and `6 for non-members. ! When ordering, please remember to include the following details: Your name, your address and postcode, your SCAC membership number and any cheques or postal orders must be made payable to S. WHITMORE. SCAC SOFTWARE, 3 PASS WAY, CARR MILL, ST HELENS, LANCASH" First add an If Verb command into the list to jump past any other routines eg: If Verb = [10] Goto ATTACK Then add : ATTACK:  Remark : **** Attack Orc routine **** If Unmovable object = [10] Do { If Unmovable Object Not Present [4] Goto PNOTHERE If Not Carried [7] Goto NOTGOT Remark : **** Now Attack routine **** Set Flag [1] to [RND(20)] Set Message Zero to [MSG(1)+STR$(FLG(1)+SPC(1)+MSG(2)] Print Message [0] Set Flag [2] To [FLG(2)-FLG(1)] If Flag [2] = [0] Goto DEAD Print Message [3] Jump To End } The subroutines stood for : PNOTHERE : This would tell the player that the orc was not here.NOTGOT : This would say that you haven't got a sword. DEAD : This would tell the player he has killed the Orc and now allow the player to go east Of course the Orc would not just stand there and let you hit him, so you could put in another routine where the orc wouldattack you. In the above example I used a routine to set a message zerowhich would have turned out something like : You swing your sword and cause 5 damage. One final thought, while I was reading through some older copies of the club disk I saw in a recent one that someone suggested that we had a beginners guide to SAS. However, that iswhat this column is all about, so I was thinking if you wrote tome asking me to go over a particular command in detail, I could compile a hit list and go through them in order of preference until we have completed them, then we could put the entire series on a club library disk. If you are planning to use basic routines that clear the screen you will notice that on returning that the diving border has been cleared. There are two ways to put it back :  1) You can restore it using a print command eg. PRINT AT 17,0;PEN 1;PAPER 0;STRING$(64,"-") The number in the STRING$ statement should equal the no. of textcolumns that your game uses. The only time that you won't be able to use this method is when using a 42 column game. 2) Before you clear the screen you cvan use the GRAB command to store the dividing strip the a string and then every time you need to put it back on the screen you can use the PUT COMMAND. If you are using the dashes on the dividing strip, then the GRABcommand needs to be only one pixel deep. I don't know if you have noticed that when you try to save a position from a game that it saves it as "START.SAV", and whentrying to use the graphics extension program that it won't resave your game after and comes up with a file not found error.This is caused by a bug in the editor program. The solution to this is : Insert the EDITOR disk and type IRE. WA11 7HL ________________________________________________________________ ALSO ON SPECTRUM FORMAT FROM:- Zenobi Software, 26 Spotland Tops, Cutgate. Rochdale. Lancs. OL12 7NX. " Price:- `2.49 (48K Tape), `3.49 (+3 Disk) ________________________________________________________________ SOFTOGRAPHY:- The Traveller In Black... Very few people know the real identity of the Traveller InBlack. So why the pseudonym?. It's because the Traveller haswritten a few games before th"at weren't of the same standard as'PHOENIX' and 'VIOLATOR' and didn't want the adventuring publicto judge the 'PHOENIX' games before they actually played them.'PHOENIX' is also available from Zenobi at `1.99 (48K Tape) and`2.99 (+3 Disk).!s QUICK REVIEWS * QUICK REVIEWS * QUICK REVIEWS * QUICK REVIEWS THE BALROG's COLLECTION Spectrum 48K Quill games by John Wilson Reviewed by Gareth. ________________________________________________________________ " Way back in the midsts of time... way before ZENOBI published games by other people, it was John Wilson who supplied the titles. Written using Gilsoft's QUILL they introduced a lot of people to adventuring, due to some being featured on glossy magazines covertapes. So without further ado, let's have a look at the titles... ________________________________________________________________ " AN EVERYDAY TALE OF A SEEKER OF GOLD Written in a tongue in cheek style reminiscent of Fergus McNeilthis Hobbit spoof surprised everyone due to the fact that it hadsome good puzzles in it! Your task is simply to guide Bulbo onhis quest for the treasure of the dragon Smog. You start in yourburrow, a rope and chest besides you and some cakes in the oven.Once out the famous green door (don't try the wi"ndow!) it's intothe familiar world of Hobbit spoofs. You'll encounter the Trollswho decide against eating Bulbo and go down the Golden Dragonfor a cat curry instead because last time they had halfling theygot indigestion. Then there's Grand Alf and The Dwarves and alsothe sneaky little bulbous eyes of the Murky Wood. An enjoyableromp. BULBO AND THE LIZARD KING " As a YS Covertape adventure this caused a vast amount of mail toMike Gerrard (the then YS adventure column writer) for help.'Bulbo' is a game I remember fondly, and excellent forbeginners. With a choice of travelling companions (choose wellfor you'll need their skills to solve certain problems) there'splenty of character interaction. After plenty of Donkeythrowing, lake crossing, talking to witc" hes, fighting bears,climbing mountains, listening to mice you'll be set to vanquishStratos the evil Lizard king from the land. FUDDO AND SLAM Bulbo returned from his quests laden down with gold only to loseit all in the sport of 'boggling'. He even lost the fabled magicring as well to a strange guy called T" inny Convant. He slunkinto his burrow and became a recluse, refusing to talk toanyone. Many years after (and this is where the story reallystarts) his nephew Fuddo decided that he would go and look forBulbo. And so, with his trusty (well, almost) companion Slam heset out on a journey of a lifetime. With dragons, orcs and evenan alien mothership in your way it won't be an easy quest. FROM OUT OF A DARK NIG#MERGE "AutoEDITOR" (MERGE MUST be used) Now add the following program lines : 34004 POKE &23c1f,pt$ 34090 POKE &23c1f,i$  And finaly re-save the modified program back to your editor diskby typing CLEAR : SAVE OVER "AutoEDITOR" LINE 1 I suggest that you do this using your working disk and not the SAS master disk.  If you do not want to do this yourself, then Colin Jordan will send you the latest version free of charge if you return the original SAS master disk to him. If you can't find it then his address is : Colin Jordan 89 Trewent Park Freshwater East  Nr Pembroke Dyfed SA71 5LP Anyway I must be going now, so I will see you next time. Don't forget if you have any problems with what I have written above, or anything else, then you can write to me. I'm sure my address appears somewhere else on the disk, so I won't write it down here ( If it doesn't I am sure that Phil will add it on at the bottom).'c = CLASSIFIED ADVERTS = If you have any adventures, utilities, hardware etc. for either the Spectrum or Sam that you wish to sell, or buy, drop us a line. All classified adverts are free. (Send all ads to Phil.) Please ensure that all software advertised is the ORIGINAL version, and not illegal copies. We cannot accept responsibilityfor any goods sold or exchanged via this column. New adverts will be inserted near the top of the column, so thatone the file is full, the bottom adverts will be deleted to makeroom for more recent adverts. If your advert is answered, and can be deleted, please notify uspromptly. ---------------------------------------------------------------- FOR SALE OR EXCHANGE: TIME & MAGIC TRILOGY from LEVEL 9 (Spectrum games) Original three cassettes featuring LORDS OF TIME , RED MOON and THE PRICE OF MAGIK plus the complete guide to playing LEVEL 9 adventures and a complete scene-setting novella. Please write to: Terry Filby, 98 St George's Road, Beccles, SUFFOLK, NR34 9YA or telephone (0502) 715 989 (11) ---------------------------------------------- ------------------ SAM DUSTCOVERS Protect your SAM with a clear, anti-static and flame retardant dustcover for only `5. Cheques/POs payable to Paul K.J.Hooper. Write to: P.Hooper, DUSTCOVER SALE, 110 WestwHT SKY This game as a slight departure from the Balrog's norm in thatit was both serious and sci-fi based. But sanity comes to alladventure writers at some point and 'Dark Night' is achallenging, enjoyable game in which you have to destroy thepods of an alien civilization intent on destroying the earth.Puzzles are logical and well thought out, with only theoccasional leaps into a sort of # dream-sequence/time-leapspoiling the game. THE SECRET OF LITTLE HODCOME An average game with quite good problems but lacking theBalrog's usual humour. The game takes place in a mysteriousvillage, but your first task is to get into the little cottagethat you've just bought. Of course#, it would have been a wholelot easier if the estate agent had turned up with the front doorkey! After entering the house you move further afield into yournew neighbourhood and must discover how to defeat the evil thathas smothered the land. THE BALROG AND THE CAT This games probably one of the #Balrog's best... It's burstingwith humour and puzzles, an is a good beginners introduction tothe Balrog's games as its slightly easier than the previouslymentioned titles. Your task is to help a poor cat that's the petto that well known mighty magician The White Wassock. Plenty offunny creatures to meet - from cats to cockroaches. There's alsothe usual Balrog characters like Fuddo, Slam and Bulbo puttingin an appearance. Great fun. # BEHIND CLOSED DOORS - The Saga I'm not saying much about these three games because most of youwill have played them anyway, as they've appeared on the one andonly SCAC disk! Set inside, outside and around the Balrog'stoilets they combine subtle (and not so subtle) humour with ahuge amount of puzzles for a one room adventure. Believe me, ifyou want to finish the games y#ou'll have to examine a few thingsthat you don't normally examine in a toilet (or anywhere elsefor that matter!) RETARDED CREATURES AND CAVERNS The Balrog's most recent game and one that was well praised inthe hallowed pages of 'YOUR SINCLAIR', getting a 'YS Megagame'from Mike Gerrard. personall#y I don't rate this game that highlydue to the fact that the opening problem is simply too hard, andapart from that opening problem and a few others, there's notmuch else in the game. You play a friend of Bulbo's, the sadlynamed Algernon, who has gone (in Bulbo's place) to Castle Toidito take part in a adventure. The usual Balrog humour, but sadlytoo hard to encourage to keep at it. One for experiencedadventurers only. # ________________________________________________________________ The Balrog's games are available on several compilations:- From ZENOBI SOFTWARE, 26 SPOTLAND TOPS, CUTGATE, ROCHDALE. OL12 7NX. The Bal# rogian Trilogy - `2.49 (An Everyday Tale Of A Seeker Of Gold, Bulbo And The Lizard King, Fuddo And Slam) Balrog's Big Four - `2.49 (The Secret Of Little Hodcome, From Out Of A Dark Night Sky, The Balrog And The Cat, Retarded Creatures And Caverns) From NORTHERN UNDERGR# OUND, TOP FLOOR, 17 FISHER ST, CARLISLE. Mrs Balrog's Late Night Entertainment - `4.49 (The Balrog And The Cat, Fuddo And Slam, Retarded Creatures And Caverns, From Out Of A Dark Night Sky, Behind Closed Doors 3, Bulbo And The Lizard King) ________________________________________________________________ard Drive, Garden Suburb, Barry, SOUTH GLAMORGAN, South Wales, CF6 8PQ. ----------- SAM JOURNALISTS WANTED. Fancy yourself writing about SAM? Paul Hooper would like to hear from anyone interested in writing features and articles for the SAM copmuter. Details on request from the above address. (10) ---------------------------------------------------------------- Buy SAM adventure software direct from the publisher: SAM ADVENTURE SYSTEM -  `30.00 FIVE ON A TREASURE ISLAND - `9.99 SHERIFF GUNN - `9.99 Registered owners of the SAM ADVENTURE SYSTEM can claim a `1 discount on FAMOUS FIVE and SHERIFF GUNN. AXXENT SOFTWARE, 89 Trewent Park, Freshwater East, Near Pembroke, DYFED, SA71 5LP (9) ---------------------------------------------------------------- WANTED: SHERLOCK (Spectrum game) by MELBORNE HOUSE Original package/documentation preferred, but not essential. Please write with your (sensible!) price to:  Phil Glover, 43 Ferndale Road, Hall Green, BIRMINGHAM, B28 9AU. (8) ---------------------------------------------------------------- FOR SALE: SAM Software - Multipack 1, Mind Games 1, SAM Tape 2, Vegetable Vacation (no box), Star Atlas (no box); `5 each  Spectrum - Multiface 128 + Genie 128; `20 The Artist II 48k; `7 The Artist II 128k; `7 Tasword +2; `8 Write to: Matthew Hunt, 100 Furnace Road, Bedworth, WARWICKSHIRE. CV12 9AH  (7) ---------------------------------------------------------------- FOR SALE Tasword +2 (Tape version), Tasman Interface and tape, Romantic Robot Videoface and Multiface One (48k Spectrum)  Write to: Norman Haigh, 103 Longfield Avenue, Golcar, Nr Huddersfield, WEST YORKSHIRE. HD7 4AZ (6) ---------------------------------------------------------------- WANTED - JEWELS OF DARKNESS (Level 9 Spectrum adventure.) Please contact Mr.F.J.Gardiner, 97 Oscott School Lane, Great Barr, Birmingham, WEST MIDLANDS, B44 9EN. (5) ---------------------------------------------------------------- FOR SALE: SAM COUPE 256k - wi th ROM 2.1, no disk drive - `50 256k memory expansion (brand new - unused) `20 Parallel printer interface + BBC cable - `20 Contact S.Davies - (0646) 672 672 after 6 p.m. (4) ---------------------------------------------------------------- OLIVETTI PB;s THE BEST OF THE INDIES Volumes 1 and 2 By Various Authors and THE GUILDMASTER'S Volume 1 $ By Various Authors Reviewed by Gareth on Sam 512K ________________________________________________________________ Phil mentioned in last issue's 'Editorial' about the idea of members sending in their top ten games, or whatever, to give newadventurers an idea of what titles to try out. In $my opinion if you want value for money, variation, and top-notch entertainmentthen your best bet is to check out the 'Indies' compilations from Zenobi or 'The GuildMaster's' from The Guild. They've all been around for ages now, but I thought that they would be worth taking a look at. ________________________________________________________________ THE BEST OF THE INDIES - Volume 1$ Brought together by Zenobi and originally titled 'MIKE GERRARDs BEST OF THE INDIES' this compilation blasted any other out of the water. You get the six games on one tape together with a five page instruction leaflet which includes the instructions tothe titles and 'words of wisdom' from Mike Gerrard (The former 'YOUR SINCLAIR' adventure columnist). And the games are... $ DOUBLE AGENT - By Tom Frost Written without the aid of an adventure writing system, Tom Frost's 'DOUBLE AGENT' is a classic bit of adventure writing which includes a novel twist - you play two characters giving instructions to each in turn. Your task is to guide two agents around the planet Marego so that they can retrieve a valuable crystal. There's a lot of switching between $the two characters in this split screen game and you have to utilise their own special powers - one of the agents is very bright, the other is very strong but can't read a word of the Maregian language. A excellent little game that's worth checking out. CLOUD 99 - By Linda Wright Regular readers of this review section wil$l know of the high esteem that I hold for Linda Wright's games, and in my mind thisis one of her finest and my favourite adventure... EVER! Old Jack Frost has been up to his tricks again and has messed about with the equipment in the weather-halls on Cloud 99. The whole world's weather is in turmoil and it's up to you to put right what Jack put wrong... but watch out, he's still about! A wonderfully crafted adventure that is also available via SCACSoft. It kept me glued to my compute$r screen for days, and I've no doubt that it will keep you happy as well. THE LABOURS OF HERCULES - By Terry Taylor The Greek Myth is really brought to life in this huge and excellent QUILLed game. You have to undertake the twelve laboursin order that Hercules' be allowed freedom. A wonderfully designed game with absolutely loads to$ do and a huge game map. There's several mazes but each one is different and they're not so big that they are un-mappable. A very tricky number that should take you a good few nights to finish. THE DOMES OF SHA - By Jack Lockerby 'SHA' is the master of Spectrum adventures contribution to the compilation. The planet Olaxas once $ thrived, but that was beforethe War. It left the Sha tribe as the only inhabitants of the planet. The Sha knew their planet was dying, but they dared not leave the safe haven of their valley. Are you brave enough to leave and save the planet of Olaxas from death? Probably not, but you'll have to as that's the whole idea of the game. Helped by a Compass game-like character GRUNT and several unusual objects, you must journey out of the valley, down tunnels and solve a whole host of devious Lock%RINTER INFORMATION WANTED General info wanted by Kevin Cooper, who already has a manual. Contact Kevin Cooper, 157, Newtown Road, Carlisle, CUMBRIA. CA2 7LL (3) ----------------------------------------------------------------  FOR SALE SAM internal disk drive - `50 + p&p FOR FREE! Parallel printer cable for Amiga WANTED Multiface 1, any SAM hardware (especially Sambus), PRINCE OF PERSIA. Also wanted, any help with Sam BASIC's DEF PROCs, etc. I have diploma in computing, so have some experience with basic BASIC. Contact: David Wellbeloved, 120 Marlborough Road,  Roath, CARDIFF. CF2 5BY (2) ---------------------------------------------------------------- SPECTRUM GAMES WORTH `60 -SELL FOR `25 YOUR SINCLAIR TAPES Oct '90 - June '92 only `35 Both sets of tapes for `50  WANTED FOR SAM KLAX, E.F.T.P.O.R.M., QUIZ BALL, SPHERA, DEFENDERS, etc. I will pay `5 each or swap for 5 SAM compatible Spectrum games. Contact John Teare, The Mount, May Hill, Ramsey, ISLE OF MAN. or phone O624 813423 after 6pm. (1) ----------------------------------------------------------------'c ** PRINTED MAGAZINES ** 29th. September, 1992. --- RED HERRING --- Issue 6 (August) of RED HERRING is bursting with reviews andother topics. No less than 23 reviews are featured, many of which are Spectrum-related. There's even a review of SHERIFF GUNN by our very own Mr. Pitchford, complete with a cartoon. There's also a feature on the SAM ADVENTURE CLUB, by me, which probably mentions nothing new to club members. At least other computer users can learn of our existence... Buying, or borrowing, a copy of RED HERRING occasionally will let you catch up on all the adventure-based addresses of note, and also inform you of the many solutions that you may be in need of. A superb index of all reviews and articles so far feartured appears in issue 6. As with ADVENTURE PROBE, you can also ring the various helplines available to readers. (These areordinary phone numbers manned by volunteers, not the dreaded 0898 type.) Bi-monthly at `2.95 per issue, fro m: Marion Taylor, 504 Ben Jonson House, Barbican, LONDON EC2Y 8DL. --- ADVENTURE PROBE --- With great delight I received the first issue of ADVENTURE PROBE produced by Barbara Gibb, and what a relief it was! The character of PROBE is much as before, with similar layout and content, although Babara's own style will prob ably filter through in due course. Despite the serious hiccup in production of ADVENTURE PROBE,it has resumed publication with hardly a gap in continuity. All the regular contributors seem to be present and correct, and I hope to see PROBE maintain the high quality we've come to expectfrom this long-lived publication. Barbara Gibb has been a readerand contributor to PROBE since the beginningerby problems and puzzles. A great PAWed game. THE SECRET OF LITTLE HODCOME and RETARDED CREATURES & CAVERNS - By The Balrog See the Balrog's games review this issue. ________________________________%________________________________ BEST OF THE INDIES Volume 2 The original 'Indies' compilation seemed unbeatable, but volume 2 was even better. The contents were perhaps more Zenobi orientated than the original perhaps due to various reasons thatI won't mention, but the quality and variety remained intact... % THE GORDELLO INCIDENT - By Tom Frost Continuing with the split-screen, two characters idea, 'THE GORDELLO INCIDENT' is probably the hardest, most devious bit of interactive fiction that I've ever seen (Though Compass's 'ANTILLIS MISSION' comes close with it's incredibly complex gameplay!). Basically this chap called Gordello has perfected the art of cloning, well alm%ost... he hasn't quite got it yet. You are an secret agent and Gordello has had the cheek to clone two copies of you... You're out to stop him from replacing worldleaders with his clones and thus ruling the world. The technicalboys at the lab have devised away of linking your brainwaves to those of the two clones that are in Gordello's clinic and it is these that you control in the task of stopping Gordello. Only one problem, these are sub-standard clones and so aren't quite up to scratch in the old m%ental department - one even does the opposite to whatever command you type in on the keyboard (eg GETKEY makes him drop the key, SOUTH makes him go north!) A good three-part game, but you only get two parts on this tape... You'll have to by the other part from Tartan Tam himself. DIABLO! - By Mark Cantrell A three part sci-fi tale% that involves you trying to discover just what has happened on a spaceship that was found floating mysteriously in space. It has graphics, plenty of puzzles, several characters to control and a well designed user-interfaceand screen display. It's well worth looking at. THE BOUNTY HUNTER - By Jack Lockerby Yes, it's old Jack aga%in with a game that uses flags and very clever programming to give you 1,500 locations to explore. Your task is to seek out and kill the evil Viroids, and there's plenty of puzzles in your way. You come equipped with some PACs,your laser and your WATCH which will enable you to teleport to almost anywhere on the planet's surface. A really classic game that's a hell of a lot of fun to play. THE %HERMITAGE - By Tony Collins One of my favourite games by one of my favourite authors, 'THE HERMITAGE' is a gothik tale which places you in the habit of Ambrose, a monk who must seek out and destroy an evil Hermit. That's in the first part, anyway, the second part gives you the task of saving your soul from damnation. It has a great atmosphere, spooky text and a layer of evil interwoven into the descriptions. Wort% h checking out... Watch out for the special SAM version available soon from SCACSoft. CRACK CITY - By Garry Cappuccini A great game with possible one of the most ambitious screen displays ever produced using the PAW. Graphics of the locations and the characters are shown on-screen in this spy thriller. Thepuzzles haven't % been neglected either, and although there isn't quite the amount of stuff you'd expect in a more traditional text only game, what's there is excellently thought out. Always fancied yourself as a bit of a James Bond? Well this game will let you have a go at the role, complete with gadgetry, evil villains, and lots of traps for you to fall into... but, amazingly, not many beautiful women to fall for. Oh, well. FROM &, and should prove to be an ideal editor. The only drawback being that Barbara is probably too busy with PROBE to playtest adventures, which she was renowned for. The price of ADVENTURE PROBE has been increased by 50p per copy, but if this ensures the financial stability of it, I don'tthink many readers will object. It's been good to see that otheradventure publications have offered support to Barbara Gibb in her job of producing PROBE. ----------------- While putting the final touches to this disk, on Tuesday, 29th. September, the latest PROBE popped through the door, so Barbara seems to be settling in well as publisher. There's a review of SHERIFF GUNN by Gareth Pitchford (I'm sure I've heard that name before!) Any SAM ADVENTURE CLUB members who also read PROBE, please mention SAM wherever appropriate when writing to PROBE, as it may tempt a few more to get a SAM. `2.00 per monthly issue, available from ADVENTURE PROBE, 52 Burford Road, LIVERPOOL. L16 6AQ --- FROM BEYOND  --- What may be regarded as an adventuring scoop appears in Issue 14 of FROM BEYOND: an interview with John Wilson of ZENOBISOFTWARE, known also as THE ROCHDALE BALROG. Over the years, John has ruffled more than a few feathers in the adventuring world, and his interview pulls no punches. You'll have to read it for yourself to find out more, but I'll look forward to the letters than should be in the next issue! The rest of FROM BEYOND is as good as ever. With YOUR SINCLAIR looking rather shakey of late, with a possible size reduction of Tim Kemp's adventure column, FROM BEYOND should keep Spectrum adventurers satisfied, as Tim produces a lively and informative magazine, without the editorial restrictions of YOUR SINCLAIR. It's also good to see SAM mentioned several timesthroughout Issue 14.  `1.50 bi-monthly printed magazine, A5 size, available from Tim Kemp, 36 Globe Place, Norwich, NORFOLK NR2 2SQ --- GOBLIN GAZZETTE --- The fifth issue of GOBLIN GAZZETTE, formerly named BARE BONES, arrived on 17th. September, and has continued to improve.Counting the printed cover, it's 48 pages long, and the quality of print is superior to early issues of BARE BONES. GG caters for 8-bit computers, and that naturally means many Spectrum games are reviewed and numerous solutions are given for them. It has similarities with SPELLBREAKER, as solutions are muchin evidence, although the reviews and letters make it comparableto RED HERRING and ADVENTURE PROBE. I'd prefer to see GG concentrate on 8-bit solutions, as mainstream adventuring is already well catered for by ADVENTURE PROBE, RED HERRING and FROM BEYOND. I'll watch the progress of GOBLIN GAZZETTE with interest, and hope that it can find a niche in the adventure scene withoutdamaging the existing magazine circulations. Editor/publisher Les Mitchell would like to feature SAM adventure material as and when available, but he hasn't a SAM. Les would be willing to allow a member of the SAM ADVENTURE CLUBhave their own SAM column in the magazine, perhaps a page or twoin length. If anyone fancies having their own adventure column in GG, drop Les a line. It may demonstrate to other 8-bit ownersthat SAM promises to be a force to be reckoned with on the adventure scene. `1.50 bi-monthly printed magazine, A5 size, available from Les Mitchell, 10 Tavistock Street, Newland Avenue, HULL. HU5 2LJ --- ADVENTURE CODER --- NO RECENT ISSUE PUBLISHED OUT OF A DARK NIGHT SKY - By The Balrog Check out the Balrog's Games review this issue for details. ________________________________________________________________ THE GUILDMASTER's Volume 1 Put together& by Tony Collins of 'The Guild', 'THE GUILDMASTERs' collection is of a similar standard to the Zenobi 'Indies' titles and well worth owning. INTO THE MYSTIC - By Jack Lockerby A not-so-heroic quest that sends you, a mug daft enough to put your life on the line, on a quest to locate where all the magic is going. &A very tricky little number which pits your wits against orcs, outlaws and a few Lockerby mazes. There's plenty of weird and wonderful magic objects to be had - A wand that when waved turns into a staff, and a wizard's cloak that transforms into a monk's habit. Good solid PAWed adventuring from Jack Lockerby. CAPTAIN KOOK - By Paul Cardin & 'KOOK' is not only one of my favourite sci-fi adventures but also one of my favorite adventures ever. It combines lots of tricky puzzles with a believable alien setting that is enhanced by Paul Cardin's sheer attention to detail. Even the poem that comes with the game is excellent stuff. You play an alien cartographer, in this two-part PAWed game, that is in dire trouble. You awake from cryogenic suspension to find that your ship i&s on fire with its orbit rapidly decaying. As if this isn't enought the cryogenic unit has gone and retained vital parts of your memory! Excellent stuff. NYTHYHEL - By Tony Collins Tony Collins' own contribution to this compilation is perhaps his weakest adventure. 'NYTHYHEL' is the predecessor to 'MET&HYHEL' which (at the time of the compilations release) was tied up in contracts to Zenobi. It's a two parter (featuring graphics) that sends you, Professor Jack Slaine, the head of theon an investigation of the occult and paranormal that eventuallyleads with an encounter with the demon known as Nythyhel. Like the improved version it's PAWed and is a game with plenty to seeand do. & THE BOOK OF THE DEAD - By The Essential Myth 'MYTH' is a cult GACed classic written by the authors of 'Jekylland Hyde' and spans two parts. You take on the role of an Egyptian godling and must manage to redeem your soul and take your rightful place amoung the gods. A classic adventure with moderate graphics and text, but devious problems and puzzles. & MAGNETIC MOON - By Larry Horsfiled You play Mike Erlin, 2nd lieutenant of the Stellar Queen, in this, the first ever FSF adventure. The Stellar Queen is trappedin the tractor beam of a large moon and you must find some way of breaking the ship free. Unfortunatly the captain of the ship orders you to stay aboard while someone else does the job... butyou won't let them have all the fun, will you? Good solid PAWe& d adventuring, and three whole 48K parts. ******** ________________________________________________________________ Available from Zenobi Software, 26 Spotland Tops, Cutgate, Rochdale. OL12 7NX. 'THE BEST OF THE INDIES Vol.1' - `3.99 (48K Tape) & 'THE BEST OF THE INDIES Vol.2' - `4.99 (48K Tape) Available from The Guild, 760 Tyburn Road, Erdington, Birmingham, B24 9NX. (Cheques/POs to 'Glenda Collins' please) 'THE GUILDMASTERS Vol.1' - `4.00 ________________________________________________________________ `1.25 per issue, from Chris Hester, 3 West Lane, Baildon, Near Shipley, WEST YORKSHIRE, BD17 5HD. --- SINCLAIR USER / YOUR SINCLAIR --- SINCLAIR USER has become increasingly difficult to get, withfewer shops stocking it. I still haven't managed to find the October issue, although it'll probably have very little SAM coverage in it, as usual. YOUR SINCLAIR is the better of the two Spectrum glossies, mainly due to Jon Pillar's SAM PAGE and Tim Kemp's adventure column. It appears that the circulations of both SINCAIR USER and YS are dropping, and both seem to be harder to find in newsagents. Jon gave the SAM ADVENTURE CLUB disk quite a good review, although I think Dave Whitmore may be muttering darkly about some of Jon's comments elsewhere on this issue! YS may be worth getting as it has Jon Lemmon's ANTILLIS MISSION adventure as a cover mount game, but perhaps Jon may do a SAM disk compatible version some time. If anyone would be interested in such a version, drop Jon Lemmon a line and ask himvery nicely, you never know your luck!  While typing out the text for this issue, I managed to find the latest issue of SINCLAIR USER and was pleasantly surprised to find a two page article on adventuring by Larry Horsfield of FSF ADVENTURES, as well as the usual SORCERESS column. Worth a read if you get the chance, and there will be a second part to Larry's article in next month's SU. --- MICRO COMPUTER MART --- The only weekly computer magazine, costing 60p, seems to be maintaining it's reputation as the best magazine for bargain- hunting computer users. As well as the hundreds of classified ads, there are a wide variety of articles and columns, includingan erratic Spectrum/SAM column. This column will appear on a more frequent basis if sufficient material is received.  If you're keen on Spectrum/SAM related equipment, you'll find plenty to tempt you, with ads for QLs, Plus D systems, and all sorts of odds and ends that catch the eye. SAM stuff isn't too apparent, and few second-hand SAMs are offered, which may indicate that people wish to hold onto them, as they're such fine computers (blatant bias there!)  --- ZAT --- Issue 15 of ZAT features a round-up of Spectrum adventure- writing utilities, although there's a very brief mention of the SAM ADVENTURE SYSTEM. However, reviews of SAS and CP/M-PRODOS PAW are promised soon. The cover of ZAT has a SAM cartoon in the style of the Spectrum game RICK DANGEROUS, with the words SAM GETS DANGEROUS.Anyone presuming that a SAM version of that game is available will be wrong, as it's Spectrum-only. Slightly misleading, to put it mildly! There's the usual good mixture of SAM and Spectrum material in ZAT. With the general poor state of SINCLAIR USER and YOUR SINCLAIR, ZAT may be one of the few sources of Spectrum news before t oo long. Please note the new address for ZAT. We'll let you know if it changes again! ZAT, c/o Darren Blackburn, 33 Dawley Bank, Dawley, Telford, SHROPSHIRE. TF4 2LQ Six issues for `7.20 (Europe - `9) +++ DISK MAGAZINES +++ --- SAM AMATEUR PROGRAMMING AND ELECTRONICS --- Shane Smith's impressive disk magazine for those SAM users who are interested in hardware developments, electronics and in-depth programming has become well established, Irish postal strikes permitting! @ s REVIEW SECTION... ...WAFFLE By Gareth Pitchford ________________________________________________________________ Hello and welcome to the 'thoroughly clubby, characterful and mildly eccentric' review section! This issue we've g'ot the usualload of Spectrum adventure reviews, plus a Sam one! Read on for details.... There are reviews of Jack Lockerby's new game, the third 'Traveller-in-black' title, Graham Burtenshaw's LEOTROPE, the Rochdale Balrog's QUILLed games, Compass's ANTILLIS MISSION, anda look at three great Speccy compilatons. Then there's two contrasting reviews of DELBERT's WHEEL OF FORTUNE 'and also a look at a simple little Sam adventure by the editor of the 'CHIPS-PD' magazine. Special thanks, this time, go to Dave Perry (and family) and to Daniel Haigh for their 'WHEEL' reviews. Thanks also to Scott Denyer, Jon Lemmon and Adrienne Nunn for their kindness in sending review copies. ' We've got a few review copies that we'll be dishing out to thosepeople that have volunteered soon. Remember, if you'd like to volunteer for reviewing or playtesting drop Phil or myself a line with details of Sam owned and DOS/BASIC/peripherals (e.g. ProDOS, MasterDOS etc). One thing that arrived too late for review this time was the new'BLOOD OF BOGMOLE TRILOGY' from Compass softwa're. You'll undoubtably find more details of this in the news section and we'll have a full review of it next issue. Right, that's all from me this time. Remember keep sending in all your reviews to me, Gareth Pitchford, at:- 45, UNDERWOOD DRIVE, WHITBY, ELLESMERE PORT, SOUTH WIRRAL. L65 9BH. ' Until next issue. Byeeee... Gareth Ellesmere Port 11th Septembers LEOTROPE By Graham Burtenshaw A Spectrum 48K Game Reviewed by Gareth on Sam 512K ________________________________________________________________ Constructed from the recollections of Traun Nuronion' Baker, 'LEOTROPE' is a two-part interactive diary encoded by Earth follow-up member Graham Burtenshaw using the PAW encoding system. Or at least that's what the title pages tell you when you load up the game and far be it for me to contradict them andcall it a 'sci-fi' adventure from the editor of Encledus. Whatever title you give it, the plot remains the same. Your nameis Nuronion Baker, a citizen of Leo-Lantis, and yo' u are an alien. Unknown to the natives of planet Earth your people have been studying them and flying to and from the planet for years. However, recently a routine flight to Earth encountered difficulties and crashed on the planet. Unfortunately, some of the Earth-people witnessed this and this caused a great threat to security. Your task is simple journey to Earth, reclaim the gravity controller that was housed in the ship and destroy all the information about the crash. ' You start in your house and pretty soon your boss, Narodion Jones, summons you to the airport. It's pretty evident at this stage that you definitely should NOT do as your told as there's plenty of rooms to explore in your house and even an attic... ifyou can find it. Graham has created a very weird and quite amus( I must admit that much of the material in SAP & E is way beyond me, but I get confused by even simple BASIC. Even so, I can see that the disk is well-written and looks very good. If the readership of SAP & E steadily increases, the magazine will get better by the issue. The material covered by the magazine may be rather specialised, but it helps to enrich the SAM scene greatly.  Shane Smith, 6, Newgate Street, Waterford City, EIRE. --- SOFTRIX --- ISSUE 3 IS EAGERLY AWAITED. Published by John Pitts, JMP SOFTWARE, 20, Stubbing Way,  Shipley, WEST YORKSHIRE. BD18 2EZ. `3.50 per copy. --- SAM PRIME --- Issue One of SAM PRIME was launched at the September All Formats Fair near Birmingham. The magazine is mainly the work ofDave Ledbury, who was behind much of the Samco Newsdisk, and SAMPRIME is intended to be a similar periodical. The first issue has the SCAD demo (also to be seen on FRED 25) and a good GAMES MASTER demo. Text is in 42 column mode, and general presentationis fair. SAM PRIME is to be a bi-monthly disk, and it's early days tojudge how it will evolve. Issue one seems to have been rushed a little, with quite a few spelling mistakes (no excuses from now on, as we've two good spell checkers for SAM!) I was irritated when I was often taken back to the start-up options, asking me yet again if I wanted linefeeds, etc. Despite these minor faults, I'll be interested in seeing how SAM PRIME developes. I was somewhat surprised by a feature by Martin Scholes, who stated grandly that SAM PRIME wouldn't be accused of hype, but in the same article, he said that SAM PRIME was the best SAM disk magazine out. I'm sure many of us could argue with his boldstatement! Whether SAM PRIME will succeed is questionnable. There are already many good SAM disk magazines on the market, and SAM PRIME will be hard put to making its presence felt. The next fewmonths should reveal whether or not this newcomer will achieve its aims.  Please read the enclosed leaflet for details of a special offer to club members, or write to: PRIME PR Dept., Martin Scholes, 5 Beacon Flats, King's Haye Road, Wellington, Telford, SHROPSHIRE. TF1 1RG --- OUTLET ---  OUTLET continues to appear as regularly as clockwork each month, always packed with news, good programs and letters. Due to a drop in circulation, a price rise is expected soon, probably because of the number of general interest SAM disk magazines. Issue 61 has a free adventure entitled NOAH, a MORSE LEARNERand POKER FOR ONE amongst the usual wide range of ma terial. For technically-inclined SAM owners, there's a good review of Steve Nutting's new monitor programme, which sounds very tempting, even if I'm not clever enough to understand it. Monthly from Chezron Software, 605 Loughborough Road, Birstall Leicester, LEICESTERSHIRE. LE4 4NJ `3.50 per disk, discount for subscriptions. --- SAM SUPPLEMENT --- Issue 24 has a new menu screen, the latest version of SAM SCRATCH entitled MASTERSCRATCH. This program needs a 512k SAM and MasterDOS booted, but has plenty of new improvements. Well worth a look, as it's such good value. Amongst the usual goodies is a neat little Ming alien civilisation with all sorts of weird gadgets and gizmos. There are several native creatures, as well, such as the barmin and the fafool. Then there are the poor old Wacaboos. Not only do the inhabitants eat these poor defenceless creatures and use them as slaves in their vending machines, but they also use themas a source of light. Yes, these creatures will glow when excited so the population puts them in lamps and pass and electric current through them! Apparantly on(e wacaboo will last up to 6 months without food, after that you'll need to replace it with a new one. Just don't tell the RSPCA! But back to the apartment. You really do need to explore it throughly - advice which you should keep in mind for all locations in the game. You need to EXAM ON and UNDER everything.FEEL UNDER things. LOOK IN things. WORN may even be useful. Plusyou have to SEARCH some locations as well.(.. and sometimes SEARCH things WELL. (Though it is obvious when you will need to do this) After exploring the apartment it's into your travel balloon and onto the airport. Again - don't do as you're told and follow Jones, make sure you explore the rest of the town and the airport as well. ( Part one ends when you are on Earth. Part two requires a pass- word and involves you trying to get back the device and destroy the information. This part has more conventional puzzles in it, the first section really only involves a hell of a lot of examining and pretty simple use of objects. There's also a 'maze' in this bit, but you'll have no problems with it if you remember that there are other directions apart from N, S, E and W. ( Overall, 'LEOTROPE' is quite enjoyable. I know that the author doesn't think much of it, but I find that it gave a few hours ofgood adventuring. Decidedly different... and that's a compliment. ________________________________________________________________ +D disk version avai(lable from:- QUEST SOFTWARE, c/o Martin Scholes, 5 Beacon Flats, Kings Haye Road, Wellington, Telford. TF1 1RG. [This address is a temporary one... watch out for the new address - GP] Price:- `2.50 * Cheques/POs to David Ledbury Spectrum 48K Tape from:- DELBERT THE HAMSTER SOFTWARE, 9 ORCHARD WAY, FLITWICK, BEDS. MK45 1(LF Price:- `2.50 * Cheques/POs to S.P.Denyer ________________________________________________________________ As far as we know, Graham Burtenshaw has written two other games: DOOMSDAY (128k) and CELL OF THE RIDGES. More information on these games can be obtained from QUEST SOFTWARE. ________________________________________________________________$s THE MINES OF LITHIAD By Jack Lockerby A Spectrum 48K game Played on Sam 512K by Gareth ________________________________________________________________ Like clockwork, Jack Lockerby continues to produce o( ne top notchadventure every two months. This time the titles 'THE MINES OF LITHIAD', the publisher is Zenobi, the price `2.49... But what of the game itself? Cavilan was angry, and when a giant dragon gets angry you don't really want to be around! Mind you, the anger is quite under- standable really. I mean, if you were the last of the dragons, because some evil blighter had killed all the othe( rs, and that same evil blighter had pinched your egg in the hope that you would come after it and he could clobber you as well, then you'dprobably be quite annoyed as well! Cavilan may be a dragon but she isn't a fool. She knows that there's no way that she's going to be able to get her egg back herself so she looks to the dragon-riders for help. She chooses you to go on the quest to get back her egg and t)AP GAME, where you are asked to locate towns/cities on a map of the British Isles using cursor keys and a 'gunsight'. The more accurate you are, the higher your score (It amused me for quite a while!) Monthly magazine available from Brian Mumford, 57 St Saviours Road, West Croydon, SURREY CR0 2XE - `2 per issue, `10 for six issues.  --- FRED --- FRED 24 is a double issue, with the usual mixture of features, and is exceptional value. Plenty of demos abound, having been written in machine code, and there's a demo of FRED's very own SPELL MASTER utility. Reading through FRED 24 makes one feel optimistic for the SAM software scene, with news and rumours of new games being developed. FRED is probably the best source of information for independently-developed SAM games, and FRED's mail order list iswell worth asking for, as they sell a wide range of software andhardware for SAM. After writing the above text, FRED 25 arrived, and what a goodie it is. There's a very good game written using GLENCO's game utility (SCAD) and one written using Andy Wright's GAMES MASTER. Both utilities may result in more good games for SAM, sokeep your eyes peeled. Colin MacDonald's editorial and comments are always a good read, and often some interesting snippets of information can be extracted with care! `1.50 per issue. Available from: Colin MacDonald, 40 Roundyhill, Monifieth, DUNDEE. DD5 4RZ --- ENCELADUS --- NEW ISSUE EXPECTED SOON. Published by Graham Burtenshaw, 6 Rawlins Avenue, Worle, Weston Super Mare, AVON. BS22 0FN `2.50 per issue.  --- CHIPS P.D. DISK MAGAZINE --- CHIPS is a PD magazine written and published by Adrienne Nunn. Adrienne has just turned 15 (HAPPY BIRTHDAY), and she's quite a talented programmer, and makes me ashamed of my ignorance of programming. Issue 6 of CHIPS is now out, and has a column by ADVENTURE CLUB member Kev Cooper, and one or two kindly mentions of our club. The style is lively and cheerful. Although not as professional as some of the more established disk magazines, it's fun to read, and may prove successful among the younger SAMowners (bearing in mind I'm 40!) The issues of CHIPS I've seen are for the 256k SAM, so if you've a 512k machine, hold down CAPS SHIFT while switching on, to transform your machine into the 256k version. Adrienne has programmed some quite good BASIC games for her disk, and managesto include plenty of screens and PD material on each disk. I feel sure that CHIPS will improve with each issue, and that Adrienne may prove to be an asset to the SAM scene, with great programming potential. (See separate CHIPS advert for price details, etc.) *** --- ***m+c HELP SECTION ============ Welcome to the all-new SAM Coupe Adventure Club Help Section. Myname is David Haire, and I will be organising this part of the disk for the foreseeable future. I say "organising" because thatis exactly what I will be doing. I am not a fountainells you to waitby her cave on Silvertooth Mountain while she goes and does one or two things. And so that's where the game starts, atop of Silvertooth Mountain. As usual, for Jack, the game is PAWed and has his easyto read font. Unusually, the input line appears at the bottom ofthe screen which can be confusing at first. ) After WAITing for Cavilan to arrive she takes you to Kalam wood and tells you that there's an old mine due south of your currentposition which leads to an old worm trail. After wondering roundand noticing the odd lightening FX you'll notice that Jack has made maximum use of locations and memory by having one location representing a whole set of actual game locations by using flagsto change your 'position' and alter the possible exits. Jack also used this approach in 'The Bounty Hunte)r' to good effect. Due to the fact that the locations are all similar, careful mapping is essential, especially later on in the game when you enter the mines itself. After some exploring you'll come across the body of an old man lying across the trail. Whether he's dead or alive when you findhim depends on how long you've taken to re)ach his position. He'sdying of thirst, you see, so it's essential that you get some water to him quick. But how? The well in the old well house is working perfectly, but the bucket has a hole in it. As well as the well house there's another hut across the river. EXAMining the bed reveals a lamp, but you'll need a flint to getit. Being more specific about where you EXAMine will reveal a jug as well which will help you with the) problem of the old man. It pays to WAIT in a certain place, but only once you've EXAMined a certain thing mentioned in the location text, this will get you a spade which proves useful and should reveal something that is some help with the lamp problem. Then it's down into the mine itself. The first thing you'll encounter is a bridge. It does have a )gap in it, but you can jump it just don't expect to get back! Then it's onto a weaving winding array of tunnels. Take my advice and map this carefully as there's about four or five locations that you should visit. There's a maximum of four objects that can be carried so you have to think carefully about what you carry and what you leave behind in the various stages of the game. By the time you encounter the turtle you will have s)cored about 30% After then things really start hotting up as you race to get theegg back to Cavilan before you are discovered... plenty of action in this bit, and a lot of subterfuge is necessary. To sum it up, another great title from Lockerby... not quite as good as 'THE DARK TOWER' but well worth looking out for! __________________________________)______________________________ And you can get your copy of 'THE MINES OF LITHIAD' in various flavours... Regular Spectrum 48K tape flavour comes from ZENOBI SOFTWARE, 26 SPOTLAND TOPS, CUTGATE, ROCHDALE. OL12 7NX. for the mere price of `2.) 49 Meanwhile, tasty blue-minty SAM disk compatable version is available from SCAC-Soft on disk together with 3 other great games from Jack that have been review in these hallowed pages before. The games in question are TREASURE ISLAND, THE ELLISNOREDIAMOND and THE DARK TOWER. Details of the price and availability can be found in this issues SCAC-Soft bit. ______________________________) __________________________________ Softography.... ....JACK LOCKERBY You should all know Jack's games by now as I've printed the listabout a thousand times! (Slight exaggeration) Nevertheless here it is again... * of knowledge, nor am I an expert at solving adventures. Therefore, I need your help to provide an up-to-the-minute help service. Ifyou have any hints, tips, solutions, or whatever, write to me atthe address at the end of this section. It doesn't matter how old the adventure is, tips are always welcome. The same goes for those of you who are stuck on a particular adventure. Don't think that just because it is several years old no-one will have heard of it, let alone playedit; I have an extensive back-catalogue of "glossy" magazines, such as CRASH and YS, not to mention recent copies of Adventure Probe, and so I should be able to provide help on most of the adventures ever released. Even if I am not able to provide any help on a particular game, I'm sure that there is someone "out there" who can, so don't despair. Right then, on with the show... ---***--- Questions Answered Most clues are encoded to prevent you reading too many by accident and spoiling your enjoyment of a game. The clues in this issue are shifted one letter along, e.g. JOTFSU will translate as INSERT. So as not to strain the brain cells too much, we'll print the two alphabets below: ENCODED B C D E F G H I J K L M N O P Q R S T U V W X Y Z A DECODED A B C D E F G H I J K L M N O P Q R S T U V W X Y Z In the last issue, Shelley Campbell asked several questions about SEABASE DELTA. I have managed to dig out the following pieces of information. The black cannonball. Make a TFFTBX at the MBVODI QBE, using the QMBOL that is OBJMFE UP UIF TIJQXSFDL. XBML UIF QMBOL and UISPX UIF DBOOPOCBMM. The tape recorder. Used to PQFO UIF TMJEJOH EPPST. The tape is JO UIF NFNPSZ CBOLT PO MFWFM 3. Waking the hen. CMPX B CVCCMF VTJOH UIF HVN.  ---***--- Hints and Tips PENELESS ======== Need some money?  Go to the Southeast corner of the plateau and EJH. Can't open the door? FBU UIF NVTISPPN BOE CSFBL UIF EPPS. Need help from the gods? LOFFM BOE QSBZ BU UIF TUBUVF. Problems with a gate? QVMM UIF MFWFS. SHERIFF GUNN ============ In your office. TFBSDI EFTL, TFBSDI QBQFST. At the piano. MJGU UIF MJE. To recruit John. Find UPN, EJDL, and QFUFS. Say to them GPMMPX NF. Take them to the CMBDLTNJUIT.  THE HAMMER OF GRIMMOLD, THE MUTANT, DAVEY JONES LOCKER, THE JADENECKLACE, THE LIFEBOAT, THE ENCHANTED COTTAGE, REALM OFDARKNESS, MATCHMAKER, THE CUP, JACK AND THE BEANSTALK, THECHALLENGE, THE WITCH HUNT, DOMES OF SHA, THE BOUNTY HUNTER, INTOTHE MYSTIC, TREASURE ISLAND, THE ELLISNORE DIAMOND, THE DARKTOWER and THE MINES OF LITHIAD. That's 19 games in all! Here's to the 20th, Jack! * *****$s DELBERT's HAMSTER WHEEL OF FORTUNE By Scott Denyer and Gareth Pitchford Reviewed by Adam, David and Neil Perry. Played on a SAM 512K under Spectrum Emulation. ________________________________________________________________ 'Delbert's Wheel Of Fortune' is a compilation of fou*r unrelated adventures of varying types and quality. The review copy was supplied on disc although I believe that it is sold on tape only, at the bargain price of `2.99 - that's less than 75p an adventure and at that price any budding adventurer would be a fool not to take a look!! The four PAWed adventures are 'First Past The Post', 'Quest For The Holy Snail', 'Larry The Lemming' and 'Snow Jok*e'. The first two adventures being written by Gareth Pitchford and in our opinion make this compilation worth buying on their own. By far the favourite adventure of all of us was 'FIRST PAST THE POST'. Its warped sense of humour, especially in the locations at the beginning of the adventure, reminded us of home (I hope the wife doesn't read this!). The object of this adventure is toretrieve a letter written to your girlfriend in *haste. A nice little touch is the cursor which has been re-designed to depict a letter. The puzzles in the adventure are original and imaginative, one little moan is that if more than one item is ina cupboard (or similar), you have to search it more than once toreveal all of the items. This gripe aside we would rate this adventure in our top five along with 'The Jade Stone' and 'Cloud99'. It would appear that there may be a sequel to this adventure and if this is so we would all like *to see it! 'QUEST FOR THE HOLY SNAIL':- We believe this appeared on Issue 3or 4 of the now defunct Sam News Disk, so some of you may have already seen this. In this adventure you play Sir Godfrey who has been sent by King Arthur to search for the most prized of prizes, the famous Holy Snail. This is a well written adventure with humourous and interesting location descriptions, not to mention witty puzzles and solutions. * The other two adventures were written by Scott Denyer: 'SNOW JOKE':- This is a one location adventure - your car breaksdown in the snow and the lock is frozen, the object being to unfreeze it and escape before you die of the cold. To make any progress you must examine everything in sight, and I mean everything. An amusing little adventure an* d I assume inspired by'Behind Closed Doors'. 'LARRY THE LEMMING':- In this adventure you play a young Lemmingcalled Larry. It is the ambition of all lemmings to 'snuff it', and when Larry finally decides to 'jump', his mother isn't too pleased about it. So she kits her son out with an industrial strength rubber ring and a parachute to ensure his long life. As Larry the Lemming you must succeed in* bumping yourself off. This is an interesting and original idea which makes for a very enjoyable adventure. TO SUM UP:- This compilation is well worth adding to your collection of adventures whether you own a SAM or a Spectrum. ________________________________________________________________ [And now for a totally differen+ To recruit Harry. Get the DSPXCBS and the TQBEF. Go to the TUBCMFT and TFBSDI UIF IBZ. Open the USBQEPPS with the DSPXCBS. Go EPXO and XFTU. Get the HVOT. Go XFTU. Take the HVOT to IBSSZ. The graveyard. EJH B HSBWF with the TQBEF. PQFO UIF DPGGJO. Locked door in undertakers. The LFZ found JO UIF DPGGJO unlocks it. To light the candle. Go to the CMBDLTNJUIT. Light the candle JO UIF GPSHF. To light the dynamite.  MJHIU GVTF while carrying the DBOEMF. ---***--- Help Wanted All of the requests for help in this section are from myself. Ifyou know the answers to any of the questions, or if you have anyquestions of your own, write in! PENELESS How do you get past the troll? How do you get some light? How do you stop the eagle from carrying you away? How do you open the iron door? SHERIFF GUNN How do you stop the dog from running away? How do you open the cell door? How do you fill in the search warrant? How do you recruit Walter? How do you recruit Bob? How do you escape the desert? What do you do in the mine? How do you get some money? ---***--- SOLUTIONS  This issue, I am going to reveal the solution to Behind Closed Doors, which appeared on the first SCAC disk. Hopefully, the solution to BCD2 will appear in the next issue. To start: TUBOE VQ, QVMM QBOUT VQ, QVMM DIBJO The Goblin Gazzette: FYBNJOF DSPTTXPSE, SFBE 15 BDSPTT, CBMSPH, SFBE 2 EPXO, SPDIEBMF The rest of the solution: FYBNJOF SJHIU XBMM, QVMM OBJM, TUSBJHIUFO OBJM, VOGPME HBAAFUUF, QVTI HBAAFUUF VOEFS EPPS, JOTFSU OBJM JOUP LFZIPMF, QVMM HBAAFUUF, HFU LFZ, VOMPDL EPPS Other solutions available: THE GOLDEN PYRAMID, THE DARKEST ROAD, BOG OF BRIT, THE BLOOD OF BOGMOLE, THE ELLISNORE DIAMOND, KOBYASHI NARU, ERIK THE VIKING, KARYSSIA. To obtain one of the above solutions, send a blank disk and SAE to the address below. That's it for this issue. Rather short, isn't it? Well, it's up to you to make it longer, by sending me hints, tips, solutions, etc. The address to write to is: t view... - Gareth] ________________________________________________________________ DELBERT'S WHEEL OF FORTUNE. Short review by Dan Haigh. ________________________________________________________________ QUEST FOR THE HOLY SNAIL is very silly, and a game of slightlyabove-average difficulty. Unfortunately the game crashes eachtime I try to oil Excalibur to pull +it from its stone. Whetherthis is just my Sam, my copy of the game, or whether it'llhappen with everyone I don't know, but it isn't the sort ofthing you want to happen to your new adventure. Good job youhave the other three games to fall back on in this case. Lookedlike quite a good game too. SNOW JOKE is a one location adventure in the mould of JohnWilson's Behind Closed Doors serie+s. It is nowhere near as funnythough, (In fact it's not funny at all) and is virtuallyimpossible to get anywhere in. (How do you light the matches?) Iwas not impressed. FIRST PAST THE POST, the only one of the four games on thecompilation that I've managed to complete is quite difficult toget started in, until you realise that you have to SEARCH thingsas well as EXAMINE them. This re+alised, the game opens out muchmore, becomes more enjoyable and, although the puzzles aren'tthat hard, should keep an adventurer chuckling for quite awhile. LARRY THE LEMMING'S URGE FOR EXTINCTION is a small and sillyadventure. (The object is to kill yourself for goodness' sake!)It's another SEARCH game, and once you realise this, isn't toohard. (Having said that, I hav+en't completed it yet!) It isn'tthe world's greatest adventure, but it is okay as part of acompilation. OVERALL. One game doesn't work (QUEST FOR THE HOLY SNAIL) one istotal tripe (SNOW JOKE) one is passable (LARRY THE LEMMING'SURGE FOR EXTINCTION) and the other is not at all bad once you'vegot going. (FIRST PAST THE POST) Buy it if you want, but thereare plenty of better games y+ou could spend your dosh on. If, however, the problems I had with QUEST FOR THE HOLY SNAILare limited to me and to me only, then I would certainlyreccomend the package for that game alone. [Note from Gareth - It appears that the 'SNAIL' problem was due to my total inability to copy a SPECLONE file correctly! ALL other versions of this game DO work!] __________________________+______________________________________ Available from:- DELBERT THE HAMSTER SOFTWARE, 9 ORCHARD WAY, FLITWICK, BEDS. MK45 1LF Price:- `2.99 (48K Tape), `3.99 (+3 disk) ________________________________________________________________ +Softography.... ....SCOTT DENYER Best known for his 'slightly-mad' games Scott has written various games including ARNOLD THE ADVENTURER and ARNOLD II for Zenobi. For his own label he's penned the titles... DESMOND AND GERTRUDE, AUNT VELMA'S COMING TO TEA, STAR FLAWS, RAYMOND PRINGLE, BRIAN AND THE DISHONEST POLITICIAN (Reviewed last issue), LARRY THE LEMM+ ING'S URGE FOR EXTINCTION, SNOW JOKE, and the soon to be released GRABBED BY THE GHOULIES! Scott has also worked with Gareth Pitchford on MICROFAIR MADNESS, THE QUEST FOR THE HOLY SNAIL, FIRST PAST THE POST, THE LIFE OF A LONE ELECTRON, and GET ME TO THE CHURCH ON TIME. Scott has various other projects in his pipeline (sounds painful) and is currently writing the 'MEGAPOINTS' game for this years 'Adventurers Convention'. + ....GARETH PITCHFORD (who?) Certified insane by the majority of the adventuring world Garethhas written MICROFAIR MADNESS, THE QUEST FOR THE HOLY SNAIL, PERSONAL COMPUTING WHIRLED!, FIRST PAST THE POST, THE LIFE OF A LONE ELECTRON, and GET ME TO THE CHURCH ON TIME. Due to a freak accident in which he learned how to use the PAW he now programs his own stuff and , David Haire 50 Chadswell Heights Lichfield Staffordshire WS13 6BH TFF ZPV BHBJO OFYU JTTVF'c ** NEWS ** NEWS ** NEWS ** NEWS ** NEWS ** NEWS ** NEWS ** ------------------------------------ --- PRO-DOS & PRO-DOS PAW PRICES REDUCED --- ------------------------------------ BG Services are currently offering the SAM CP/M 2.2 emulatorknown as PRO-DOS for only `28, with a free PD disk packed with awide range of programs such as COLOSSAL CAVE, THE ISLAND as wellas many utilities and other games. PRO-DOS PAW is also available for `17.50, instead of the previous `22.50 price tag. For further details, contact  BG Services, 64, Roebuck Road, Chessington, SURREY. KT9 1JX ---------------------------------- --- SAM ADVENTURES FROM QUEST SOFTWARE --- ---------------------------------- QUEST SOFTWARE have now released two compilation disks for SAM owners:  DELBERT'S SAM SENSATIONS (Volume 1) features BRIAN AND THE DISHONEST POLITICIAN, DESMOND & GERTRUDE and AUNT VELMA IS COMING TO TEA. These are Spectrum games which have been converted to SAM disk compatibility, so a 48k ROM file must be added to the disk, compatible with SC_SPECLONE. (I'm sure all the necessary instructions will be available on request!)  QUEST PAC 1 is a PRO-DOS disk comprising of four games: TEACHER TROUBLE, CORYA-THE WARRIOR SAGE, DESMOND & GERTRUDE and AUNT VELMA IS COMING TO TEA. More QUEST PACs are promised soon. For details of these disks, and further information of forthcoming games, write to: QUEST SOFTWARE, c/o Martin Scholes, 5 Beacon Flats, Kings Haye Road, Wellington, TELFORD, TF1 1RG -------------------------------------------- --- COMPASS SOFTWARE CONVERTS TO SAM DISK FORMAT --- -------------------------------------------- Jon Lemmon of COMPASS SOFTWARE has now released the BOGMOLE TRILOGY as a Spectrum/SAM conversion. This disk features THE BLOOD OF BOGMOLE, ZOGAN'S REVENGE and THE WIZARD'S SKULL. Although Jon has only recently acquired a SAM, he's wasted little time in converting these games, despite having to spend afair amount of time writing forthcoming Spectrum titles. If the compilation attains respectable sales, more such conversions maybe planned. The BOGMOLE TRILOGY is now available for `2.50 (inc. P&P) from COMPASS SOFTWARE, 111 Mill Road, Cobholm Island, Great Yarmouth, NORFOLK, NR31 0BB ------------------------------- --- OUTWRITE VERSION 2 NOW RELEASED --- ------------------------------- A new version of the popular SAM word processor, OUTWRITE, has been released. A great number of refinements have been made to the program, and a built-in spellchecker is loaded automatically with the program, giving a 33,000 word vocabulary to 512k owners. OUTWRITE 2 is available as an upgrade to existing OUTWRITE owners for only `3. Please see the ahas several games, including THE SEARCH FOR THE NETHER REGIONS and DECEPTION OF THE MIND's EYE, on the way as well as some Spectrum/SAM conversion projects. ******s XPLOSIVE - SEEK AND DESTROY By Adrienne Nunn A Sam text/graphics adventure Reviewed by Gareth on Sam 512K ________________________________________________________________ Adrienne Nunn is only 14-years old and edits and com,piles the Chips-PD disk. Although Adrienne has written several BASIC gamesfor her disk, I think that this is her first adventure. Once the game has loaded it asks you whether you wish to read the instructions. The answer 'yes' clears the screen and informsyou that you are Jimmy, the lead guitarist for the band XPLOSIVE. Being of typical lead guitar mentality you left the door of your car open one day and someone pinched ,your guitar from the car. Seeing as it was your favourite, a 'Les Paul' (that's the round-ish one with four little nobs on!), you decideto find the criminal. Normally you'd ask your fellow band members to help out, but not this time! You're 'dead hard' and don't want to admit to them that you left your car open. So that's your task, you must find the 'heinous, non-dude' who robbed you and 'waste him'. The instructions the,n give you the bad news... You can't SAVE, LOAD, RAMSAVE or RAMLOAD. EXAMINE has been kindly abbreviated to 'X' but you can't use the full word. The same goes to 'TAKE' which should be typed as 'T' (Whathappened to GET?) Following the instructions is a nice profile of the band. The names of the band members appear together with the instruments they play and also a nice little cartoon pictu,re of each. Similar cartoon pictures appear throughout the game and are quite attractive, but can't be turned off. After that is a scrolly with the usual plugs and hellos, and where you learn that Adrienne is a 'QUEEN' fan... a fact that may earn you some extra help in the game. And so, what about the game. Well, the prese,ntation is alright (blue border, blue text and white paper) though not particularlythe easiest combination on the old eyes. The game itself has been inspired, partly I think, by Colin Jordan's SPAMCO SAS Demo. The prompt appears at the bottom of the screen with the commands being printed slightly higher up on the screen once they've been typed in. Whenever the game doesn't understand something (a significant proportion of the time) the slightly annoying response of 'Eh?' is printed. , You start outside 'CHEESY STUDIOS', the place where you are recording the band's new album, but unfortunately the bouncer won't let you in. A note on your mate's car informs you that youleft it at his house. So off you go to Phil's (that's your mate's name) house in order to get it. Once there you find out that his front door is jammed but he passes you the card throughhis letter box. , Back to the studio where you discover that GIVE ID TO BOUNCER doesn't work. The correct command is GIVE BOUNCER ID, which is slightly confusing as in the rest of the game you have to use the syntax GIVE object TO person! An example of the above case is when you want to get into Phil'shouse through the back door. Giving so, me 'fags', that you shouldhave picked up earlier, gets you past the thugs that stand around it. Once you're in, however, you find that you can easilywalk out through the front door (despite the fact that it's jammed!) but you can't re-enter the house through it (due to thefact it's jammed!) Arrgh! The text seems to be 'BILL AND TED'/'WAYNEs WORLD' influenced which produces a lot of annoying 'He-dvert on this disk for details of prices and the many new features of this program. ------------------------ --- SPELL MASTER NOW ON SALE --- ------------------------ FRED PUBLISHING have now released their eagerly-awaited spell checker program for SAM, with a small word processor program. The utility is called SPELL MASTER, and has an 80,000 word vocabulary for 512k owners. As well as spellchecking text files, the program can also help solve/compile crossword puzzles and solve anagrams. The vocabulary database can be added to, so it can be customised to the user's own requirements. SPELL MASTER comes with a small, but easy to read, manual, and is very friendly to use. With either OUTWRITE 2 or SPELL MASTER, SAM adventure writers will have no excuse for poor spelling! SPELL MASTER is available direct from FRED PUBLISHING, 40 Roundyhill, Monifieth, DUNDEE, DD5 4RZ, priced `14.99 ----------------------- --- FRED MAIL ORDER EXPANDS --- ----------------------- FRED PUBLISHING now market a wide range of hardware and software for SAM, offering an excellent alternative to the SAMCO mail order service. As well as SPELL MASTER, detailed above, they sell software by BETASOFT, ENIGMA, STEVE'S SOFTWARE,LERM and CHEZRON. New software titles will be available soon.  For more information, write to FRED PUBLISHING enclosing an SAE. ------------------------------------- --- FIVE ON A TREASURE ISLAND RE-RELEASED --- ------------------------------------- AXXENT SOFTWARE have secured the rights to sell the first SAM adventure, FIVE ON A TREASURE ISLAND. It now utilises disk storage, and is being sold for `9.99. AXXENT's other two SAM disks are SHERIFF GUNN (`9.99) and the powerful SAM ADVENTURE SYSTEM (`30) Registered owners of theSAM ADVENTURE SYSTEM are entitled to a `1 discount on both FIVE and GUNN. Contact AXXENT SOFTWARE, 89 Trewent Park, Freshwater East, Near Pembroke, DYFED, SA71 5LP. ---------------------- --- NEW ADVENTURES FOR SAM --- ---------------------- SAM ADVENTURE CLUB members Gareth Pitchford and David Mundenare both working on new SAM-specific adventures using the SAM ADVENTURE SYSTEM. Gareth's converting his MICROFAIR MADNESS epic(?) and David Munden is writing a completely new adventure usingsome very good customising routines. Neither game has yet been given a release date, but a great deal of work has already been completed on each game. Early versions of both games seem to show that the SAS utility is proving to be succes sful, and that the adventure system's potential is being put to good use. Further information will be given about both games as and when it is available. (SAM ADVENTURE CLUB members who have offered their services as playtesters may hear any new details earlier than others!) - ---------------------------- --- SINCLAIR & SAM COMPUTING NEWS --- ----------------------------- FORMAT magazine has now taken over SINCLAIR & SAM COMPUTING magazine from Garner Designs. Five erratically produced issues of S&SC were published, causing great frustration to subscribersdue to unfulfilled promises and ambitions. y, dude!' type comments. On the whole the problems are easy, the real challenge lies in trying to discover what words the parser will actually accept toallow you to carry out the task. If you get the feeling that I didn't enjoy the game, then you'reprobably right. The thing is, though, it's not too bad. It's colourful and cheerful and manages to keep your attention. I think that Adrienne has got a syst-em that could develop well andI think that she should definitely have another go at adventure writing. I also think that she should have a look at a wider range of adventure games first, though, to see what kind of features we adventurers expect and the type of presentation and puzzle standard that it required. To sum up then... An average adventure that suffers from a belowaverage parser and so ends up be-low average itself. ________________________________________________________________ Available from:- ________________________________________________________________ s================================================================ DELBERT THE HAMSTER SOFTWARE (Spectrum Adventures.) 9 Orchard Way, Flitwick, Beds. MK45 1LF. Cheques and POs payable to S.P.Denyer ================================================================ GAME AUTHOR TAPE +3 DISK====================================================-============-Desmond And Gertrude * Scott Denyer `1.99 `2.99================================================================-Star Flaws * Scott Denyer `1.99 `2.99================================================================-Microfair Madness (48K) + Gareth Pitchford `2.99 ------Microfair Madness (128K)+ Gareth Pitchford `2.99 ------Microfair Madness (+3) + Gareth Pitchford ----- `3.99==================================================-==============-Brian And The Dishonest Scott Denyer ----- ----- Politician + `2.49 `3.49================================================================-Virus Global Games `1.99 `2.99================================================================-Castle Thade Revisited + Global Games `1.99 -----================================================================-Dr.Goo and The Samaroons + Global Games - `1.99 -----================================================================-Doomsday 128K * Graham Burtenshaw `3.99 -----================================================================-Scary Mansion + Zodiac Software `1.99 -----================================================================-Soap Land + / For Your Zodiac Software ----- ----- Thighs Only + `1.99 -----==============================================-==================-A Fistful of Blood Capsules+ Zodiac Software `1.99 -----================================================================-Fairly Difficult Mission + Zodiac Software `1.99 -----================================================================-The Life Of A Lone Electron Gareth Pitchford ----- ----- plus Get Me To The Church.. `2.49 `3.49================================================================ * - plus free B-side adventure, + - - Multipart game ================================================================ COMPILATIONS AUTHOR TAPE +3 DISK =============================================================== Delbert's Wheel Of Fortune `2.99 `3.99 featuring... ----- ----- Larry The Lemmings Urge For ----- ----- Extinction. Scott Denyer ----- ----- Snow Joke! Scott Denyer- ----- ----- First Past The Post Gareth Pitchford ----- ----- Quest For The Holy Snail Gareth Pitchford ----- -----================================================================ FORMAT magazine is honouring existing S&SC subscriptions, sosubscribers will not be left out of pocket. It is hoped that thebest features of S&SC may be incorporated in FORMAT, which is anA5 printed monthly magazine. Further details may be available from: FORMAT PUBLICATIONS, 34 Bourton Road, Gloucester, GL4 0LE.+c SAM ADVENTURE CLUB ISSUE 6 EDITORIAL by Phil Glover Tuesday, 29th. September, 1992. (Club addresses at the end of this file) I used to believe that the Summer months were quiet on the computing front, but the last few months have seen plenty of activity on the SAM scene. Despite holidays, and such events as the collapse of Samco, things have been very good on the software front. A superb new version of OUTWRITE complete with 33,000 word spellchecker, FRED's very own versatile and powerfulspellchecker entitled SPELL MASTER with 80,000 words, Steve Nutting's SC_MONITOR, new arcade games out soon from FRED, a newgame from SAM TECH called BOING (which I've being playing a great deal, I must confess!), a steady stream of quality puzzle games by Dave Tonks of SAM SUPPLEMENT and yet another disk magazine, called SAM PRIME. On the adventure side of things, we've seen more disk conversions of some of the better Spectrum adventures, includingsome COMPASS SOFTWARE recent releases. There's quite a lot of SAM software now available, so if you haven't bought much, then BUY SOME SOON, and give the publishers the incentive to produce more! Dave Whitmore disk of issue 6 arrived today, ready for me toadd the text files I've tidied up/written, and I was very pleased to see that his technical section has staged a remarkable recovery, after doubts that it may even appear this issue. Special thanks to Dave and all the others responsible forthis section. See how much we depend on your support? Dave mentions in his note that accompanied the disk that if you are lucky enough to have a megabyte upgrade and MasterDOS, you can access the RAMDRIVE via the PREFS option. This will makeloading the various disk files extremely rapid, thus saving youprecious time! The only file that apparently isn't compatible isTim Hards' SELECT utility, so just bear this fact in mind. If you do have a megabyte, I find it's often worthwhile backing-up disk magazines to drive 3, as they run much faster. Since the last issue, we've been joined on the disk by Matthew Hunt (PRODOS PAGE) and David Haire (HELP PAGE), and they're both making a start with their respective columns in this issue. Please read their columns and write to them if you want to. They're both eager to hear from people interested in their particular fields of SAM adventuring. We all like a bit ofmoral support and encouragement. I'd like to make a special plea to all SAS owners: Please write to David Munden with any SAS questions or contributions. David's written a superb column for this issue (Ta to Colin Jordan!) but he hasn't received a single letter from any other SAS owner in the club! If David's to keep his column going, he'll need your help, so please try and help him out a bit. In this issue you'll find a fascinating interview with Mark Turner, writer of SHERIFF GUNN, and a free game written by our very own Gareth Pitchford, entitled PERSONAL COMPUTING WHIRLED. At least we know where we should be able to find help if we get stuck on it! ----------- The news you've been dreading to hear is that we'll be increasing the price of the disk from issue 8 onwards, and charging a small membership fee. When we started the club we hoped to keep the price down as low as possible, but postal costs in particular have piled up. Mailing the disks out isn't too bad,7s ================================================================ ZENOBI SOFTWARE - SPECTRUM ADVENTURES ================================================================ 26 Spotland Tops, Cutgate, Rochdale, Lancs. OL12 7NX. ================================================================AUTHOR TITLE TAPE +3 DISK ================================================================Laurence Creighton Laskar's Crystals `.2.49 ----- The Curse Of Calutha `2.49 ----- Eclipse `1.99 ----- Behold Atlantis `1.99 ----- The Legacy `1.99 ----- The Lost Temple `1.99 ----- The Golden Pyramid `l.99 ----- The Bermuda Triangle `1.99 ----- There is a Bomb under . ----- ----- Parliament `1.99 ----- The Treasure Of Santa Maria `1.99 ----- ================================================================Clive Wilson The Tears Of The Moon `2.49 `3.49 T'Was a Time of Dread `2.49 `3.49 The Unborn One `1.99 `3.49 The Darkest Road `1.99 `3.49 Kobyashi Ag'Kwo . `1.99 `3.49 The little Wandering Guru `1.99 ----- Demigod `1.99 ----- NightWing `1.99 ----- ZZZZ `1.99 ----- Se-Kaa of Assiah `1.99 ----- ================================================================Dennis Francombe Hob's Hoard `1.99 ----- The Golden Sword Of Bhakh.or `2.49 ----- The Fisher King `2.49 `3.49 ================================================================Jack Lockerby The Mines Of Lithiad `2.49 `3.49 The Dark Tower `2.49 `3.49 Treasure Island `2.49 `3.49 The Ellisnore Diamond `1.99 `3.39 The Miser `l.99 `3.49 ============================================.====================Linda Wright Agatha's Folly `1.99 `2.99 Jade Stone `1.99 `2.99 Cloud 99 `1.99 ----- The Beast (128K) `1.99 ----- ================================================================'Traveller In Black' Phoenix `1.99 `2.99 The Violator Of Voodoo `2.49 `3.49 Aztec Assault . `2.49 `3.49 ================================================================Mark Cantrell *Diablo (128K) `3.49 `3.49 Diablo (48K ) `2.49 ----- *Gods of War (128K) `2.99 ----- Gods of War (48K) `2.49 ----- *Jester Quest `2.99 ----- Jester Quest (48K) `1.99 ----- ========================================.========================Karl Bunyan The Mapper `1.99 ----- The Tales Of Mathematica `1.99 ----- ================================================================Jason McHale Deek's Deeds `1.99 ----- Urban `1.99 ----- ================================================================Essential Myth Dr Jekyll and Mr Hyde (128K) `2.49 `3.49 Dr Jekyll and Mr . Hyde (48K) `1.99 ----- ================================================================Jonathan Scott Red Alert `1.99 ----- Escape From Hogkins Manor `1.99 ----- ================================================================GI Games Pyramid `1.99 ----- (Various authors) Castle Adventure `1.99 ----- Note:These games Desert Island `1.99 ----- are distributed Mansion Quest . `1.99 ----- by Zenobi under Mission X `1.99 ----- license to GI Games The Extricator `1.99 ----- Energem Enigma `1.99 ----- Four Minutes To Midnight `1.99 ----- Cuddles `1.99 ----- Quann Tulla `1.99 ----- Ice Station Zero `1.99 ----- In Search Of / but we have to keep in regular touch with software publishers, other SAM disk mags and adventure mags, write to members between disks, and many other people. Also, review disks to other magazines have to be paid for out of our own pockets, so our finances are far from healthy! Issue 8 onwards will cost `2.50, and club membership for oneyear will be `1. To soften the blow, we'll offer three disks anda year's free membership for `7. We don't want members to order more than three disks in advance at present, as we can't know for sure how the club will be doing in six month's time. If disaster strikes, we'd like to be sure of giving full refunds toeveryone. At the moment the future looks bright and we think theclub will continue to grow, with your continued support. If you've been credited up to issue 10, or whatever, we'll naturally keep our side of the bargain and not demand more money, as we've taken these disks into account. By selling the disks at about `2.50 each, we should be able to absorb any reasonable increases in disks or postage. We hope to actually produce some double issues (material permitting) andmaybe even buy games for the club disk, rather than beg for freegames off kind-hearted publishers. These may be more recent thansome of the games we've featured, and any such deal may result in better financial rewards to adventure writers. I sincerely hope that you consider these proposals fair. Letus know your thoughts, and if you have any ideas to make things better! We'd like to ensure that the club and disk will keep on a sound financial footing, and will continue to grow and improveover the next year or so.  Sorry if you think that the price increase is a bit steep, but we consider it is essential if we're to keep the club functioning well. With that gloomy news out of the way, I'll sign off until the next issue, scheduled for December 1st, which will in effectbe our first birthday issue, so let's all try and make it a bit special... In the meantime, I'll look forward to meeting up with a few club members at the ADVENTURERS CONVENTION on October 24th. Lookout for a full review of it on the next club disk. Good adventuring,  Phil Glover ---------------------------------------------------------------- CLUB ADDRESSES TECHNICAL SECTION. Dave Whitmore, PROGRAMMING and 3, Pass Way, SAM ADVENTURE CLUB Carr Mill, SOFTWARE INFORMATION: St Helens, LANCASHIRE. WA10 3HF REVIEW SECTION: Gareth Pitchford, 45, Underwood Drive, Ellesmere Port, SOUTH WIRRAL. L65 9BH SAM ADVENTURE SYSTEM David Munden, SECTION: 13, Norfolk Close, Dines Green, Worcester, HEREFORD & WORCESTER. WR2 5RH PRODOS PAGE Matthew Hunt, 100, Furnace Road, Bedworth, WARWICKSHIRE. CV12 9AH HELP PAngels `1.99 ----- Faerie `1.99 ----- H.R.H. `1.99 ----- Earthshock `1.99 ----- A Harvesting Moon `1.99 ----- Ronnie Goes To Hollywood `1.99 ----- The Weaver Of Her Dreams `1.99 ----- Sherwood Forest `1.99 ----- The Dragons/tar Trilogy `1.99 ----- Quest For The Holy Joystick `1.99 ----- Return Of The Joystick `1.99 ----- Bored Of The Rings `1.99 ----- Robin Of Sherlock `1.99 ----- The Boggit `1.99 ----- The Big Sleaze `1.99 ----- The Secret of St Brides `1.99 ----- The very /big Cave Adventure `1.99 ----- Bugsy `1.99 ----- Jack The Ripper `1.99 `3.49 The Snow Queen `1.99 ----- The White Feather Cloak `1.99 ----- Silverwolf `1.99 `3.49 The Dogboy `1.99 `3.49 ================================================================James Murphy The Pen/dant of Logryn (128K) `1.99 `2.99 The Khangrin Plans (128K) `2.49 `3.49 ================================================================Square Peg *Aura-Scope (128K) `2.49 ----- Kane Conway The Lost Twilight (128K) `2.49 `3.49 A.Woods & P.Page Stalker (128K) `1.99 `2.99 Ian Brown Bog of Brit/Menagerie `1.99 `3.49 Alex Williams The Boyd File `1.99 ----- Steve Clay The T/axman Cometh `2.49 `3.49 J.Rowe & P.Cardin Jester's Jaunt `2.49 `3.49 Macsoft The Amulet Of Darath `2.49 `3.49 Sue Medley Staff Of Power `1.99 ----- Geoff Lynas April 7th `1.99 ----- Sean Vennard Wizard's Quest `1.99 ----- Keith Burnard Radiomania `1.99 ----- Delbert the Hamster Arnold II/Arnold I `2.49 `3.49 Ian Eveleigh The/ Lamberley Mystery `2.49 ----- Mike Gerrard One of Our Wombats is Missing `1.99 ----- Patrick Walsh Case of the Beheaded Smuggler `1.99 `2.99 Les Floyd Infiltrator/Pawns Of War `1.99 `2.99 Scott Johnston Lightmare `1.99 ----- Mike Jessop The Slaughter Caves `1.99 ----- Garry Cappuccini Crack City `1.99 `2.99 Alan Davies The House on the Tor `1.99 ----- Mark Walker T/he Oppressed Land `1.99 ----- S.McClure & I.Smith Alien Research Centre/Hit `1.99 ----- Sigmasoft Elfindor `1.99 ----- Palmer P. Eldritch Magic Isle/Legacy for Alaric `2.49 `3.49 ================================================================Titles marked with a * are not compatible with a 128K+3 in '128K' mode, therefore you must either purchase the +3 Diskversion of the game or the 48K version. ====================/============================================All prices include 1st class postage within the UK and allorders will be dispatched within 24Hours of receipt... OutsideUK please add 50p per item to cover additional postage costs.For airmail, please add `1.00 per item. ================================================================ COMPILATION TAPES/DISKS ================================================================TAPE COMPILATIONS / Author PRICE ================================================================DEEP WATERS...Vol 1 River Software `4.99 Realm of Darkness, The Mutant, Hammer Of Grimmold, Jack And The Beanstalk, Matchmaker, The Enchanted Cottage. ================================================================DEEP WATERS...Vo/ l 2 River Software `4.99 Davy Jones Locker, Witch Hunt, Jade Necklace, The Challenge, The Lifeboat, The Cup. ================================================================BEST OF THE INDIES...Vol 1 Various `4.99 Double Agent, Domes Of Sha, Secret Of Little Hodcome, Labours Of Hercules, Clou0AGE David Haire, 50, Chadswell Heights, Lichfield, STAFFORDSHIRE. WS13 6BH CLUB DISK LIBRARY: Norman D.Haigh, 103, Longfield Avenue,  Golcar, Near Huddersfield, WEST YORKSHIRE. HD7 4AZ EDITORIAL CONTENT, Phil Glover, LETTERS, DUPLICATION, 43, Ferndale Road, SUBSCRIPTIONS, BACK Hall Green, ISSUES, DISTRIBUTION, Birmingham, TYPING ERRORS and WEST MIDLANDS. other things.... B28 9AU ----------------------------------------------------------------B<c *** ISSUE SIX LETTERS *** edited by Phil Glover A selection of letters, or extracts of letters, from the SAMADVENTURE CLUB postbag. We always enjoy receiving your letters, especially if we feel they may be of interest to other club members. If you write to us, please state NOT FOR PUBLICATION ifthere is any part of your letter you wouldn't want printed here. All general letters should be addressed to: Phil Glover, 43 Ferndale Road, Hall Green, BIRMINGHAM, B28 9AU Special interest letters, such as SAS, PRODOS or HELP can be sent to the relevant columnist, to avoid unnecessary delay. You'll find the addresses of each columnist at the bottom of theEDITORIAL. -------- I'm a bit late typing out the letters for this issue (as always), so it'll probably be an even messier layout than usual!Hopefully you'll manage to sort out a few interesting snippets, and please feel free to respond to any letters herein. We reserve the right to edit out any offensive material,etc. You'll notice that this file is rather short this issue. I think everyone's been on holiday! If you've anything you'd like to say, please write so we can feature plenty of letters for thenext issue.  Right, then, let's get started with the first letter: ---------------------------------------------------------------- From Colin Jordan, AXXENT SOFTWARE, 89 Trewent Park, Freshwater East, Near Pembroke, DYFED. SA71 5LP. Dear Phil, Many thanks for issue 5 of the club disk. I was glad to see an SAS column launched at last - It will be most interesting to see how it develops in future issues. I wonder how long it will be before SCAC includes an SAS-created game as its "freebie"? - It will be a real bonus for those few readers who do not have access to a Spectrum ROM. Thanks for including the GUNN demo as well, although both Mark Turner and myself were a little bit concerned that no mention was made of exactly where people could obtain it! AXXENT SOFTWARE has also recently obtained the rights to theSAM version of FAMOUS FIVE, and I am re-launching this game (complete with disk loading/saving routines). I have the following software available: SAM ADVENTURE SYSTEM `30, FIVE ON A TREASURE ISLAND `9.99 and SHERIFF GUNNd 99, Retared Creatures and Caverns. ================================================================BEST OF THE INDIES...Vol 2 Various `4.99 From out of a Dark Night Sky, Diablo, Crack City, Gordello Incident (Pt1,2), Bounty Hunter, The Hermitage. ================================================================THE BEST OF 0CLIVE AND LES Clive and Les `2.99 The Little Wandering Guru, ZZZZ, Demigod, Nightwing. ================================================================BEHIND CLOSED DOORS (The Saga) The 'Balrog' `1.99 Behind Closed Doors I, II, and III ================================================================THE BALROGIAN TRILOGY The 'Balrog' `2.49 Everyday T0ale of A Seeker Of Gold, Bulbo and The Lizard King, Fuddo and Slam. ================================================================BALROG'S BIG FOUR The 'Balrog' `2.49 From out of a Dark Night Sky, Secret Of Little Hodcome, Balrog and The Cat, Retarded Creatures and Caverns ========0========================================================+3 DISK COMPILATIONS Author PRICE ================================================================BALROG'S BIG DISK Various `4.99 Crack City, Stalker, Infiltrator, Pawns Of War, Case of Bhd Smuggler ================================================================ANOTHER BIG DISK Various `4.99 Pendan0t of Logryn, The Miser, Bog of Brit, The Menagerie. ================================================================YET ANOTHER BIG DISK Various `4.99 Agatha's Folly, Jade Stone, Arnold I, The Ellisnore Diamond. ================================================================EVEN YET ANOTHER BIG DISK Various `4.99 The 0Darkest Road, Kobyashi Ag'Ko, Silverwolf, Dogboy. ================================================================STILL ANOTHER BIG DISK Various `4.99 A Legacy For Alaric, The Unborn One, Phoenix, The Magic Isle. ================================================================NOT ANOTHER BIG DISK Various `4.99 Tr0eadure Island, Fisher King, T'was A Time Of Dread, Arnold II ================================================================ONE MORE BIG DISK Various `4.99 Jester's Jaunt, Violato Of Voodoo, The Taxman Cometh, The Amulet of Darath ================================================================DOUBLE CLASSIC Various `3.99 0Diablo, Dr Jekyll and Mr Hyde. ================================================================All prices include postage in the UK. Outside UK add 50p extra per item, or `1 per item for airmail. ================================================================8+s SPECTRUM 128K GAMES * SPECTRUM 128K GAMES We don't intend to do much coverage of speccy 128K games on the club disk, simply because there isn't any way (at the moment) torun 128K titles on Sam. However occasionaly, as in this issue, we'll drop in a few 128K reviews for those of you who own 128K machines or in the hope that Sam conversions of the 0 titles may appear in the future. Thanks to Scott Denyer for these two reviews... -GP---------------------------------------------------------------- THE KHANGRIN PLANS ---------------------------------------------------------------- Written By James Murphy For the Spectrum 128k - Will NOT run on 1 `9.99. All prices include P&P. SAS registered users are entitled to a `1 discount on both FIVE and GUNN. I do hope to be able to make it to this year's ADVENTURERS CONVENTION (if the car is up to it!) Now that Samco is gone, this will probably be the only opportunity I'll get to see a lotof SAM friends for a while. Colin.  From Phil: I hope the lack of information about GUNN has been remedied in this issue, with the printing of this letter, a NEWSspot and a classified advert! Readers who don't read all of the text should stumble across the details with three mentions on the disk! We'd be only too happy to have a short SAS game as a freebieand it'd be a good way to try out some of the things SAS is capable of, possibly inspiring others to try writing a game using the utility. I'm already impressed with what I've seen of games under way. ---------------------------------------------------------------- From Jon Lemmon, COMPASS SOFTWARE, 111 Mill Road, Cobholm, Great Yarmouth, NORFOLK, NR31 0BB. Dear Phil, Thank you very much for your help with my SC_SPECLONE problem, all the games work great now. Also thanks for the SAC disk magazine, great stuff, I really enjoyed it. I don't know about me being cleverer than you on converting games to SAM disk. If all goes well with this (the BOGMOLE TRILOGY), every COMPASS release from now on will also have SAM disk versions forthe same price as tape versions on the Spectrum. Right, back to the Spectrum: My next adventure is FORBIDDEN PLANET, release date mid September (provisionally.) - Jon Lemmon.To Jon, from Phil, Thanks for the good news about Spectrum/SAM versions of your forthcoming games. I hope a few members will support you financially by actually buying them. (Hint!) I was delighted to see how fast you managed to produce a SAM disk format version of the three BOGMOLE games, and I like the `2.50 price tag. Isn't disk copying much better than tape copying?! I believe that Tim Kemp may be letting you have his copy of SAS. If so, I hope we may be seeing some SAM-SPECIFIC adventuresat a future date, although you may be quite content with PAW games ported over from the Spectrum. Either way, I'm sure we'll welcome any new COMPASS titles. ---------------------------------------------------------------- From Barbara Gibb, new editor/publisher of ADVENTURE PROBE, 52 Burford Road, LIVERPOOL, L16 6AQ. Dear Phil,  I don't know where you read it, but it is true, I havetaken over the editorship of ADVENTURE PROBE. It all started with an innocent remark I made in a letter tosomeone. They asked me if I was serious, which made me think more deeply, and I soon realized I WAS interested in producing PROBE, a magazine I have subscribed to since the first issue in June 1986 when Sandra an d Pat were joint editors. I'm not planning on many changes to the present format except it will have to be only forty pages for the first few issues, but I hope to increase the number if I can negotiate a better deal with the printer. The only major change will be the price. I have increased itto `2.00 per issue (pa yable to ADVENTURE PROBE) and, so far, no one has complained. On the contrary, most have said they expected it to be more expensive. I can't honour outstanding subscriptions, but I understand Mandy is providing back issues and/or solutions to those who request them, and refunds if desired - but I know many have told her to forget about the money. I have heard of Sam Available from Zenobi Software Price:- `2.49 (48K Tape) - `3.49 (+3 Disk) ---------------------------------------------------------------- Reviewed by Scott Denyer on Speccy +3 ---------------------------------------------------------------- For many years the evil forces of the Sanquar had terrorised andattacked the territory of Sorgon. But all is not1 lost and thepower of the Sanquar is fading and freedom for all of Sorgon isnear. In a last ditch attempt for victory the Sanquar havedesigned a super-ship capable of overpowering anything that theSorgonian's have produced... in a few weeks the construction ofthe ship will start and after that it is only a matter of timebefore the Sorgonians fall to a far superior enemy. Not surprisingly you play a Sorgonian agent in1 this PAWed taleand must attempt to steal the plans of the super-ship to preventits construction. The plans are stored on the ravaged planet ofKhangrin, a small planet in the heart of the Sanquar system.Unarmed, and unaided YOU must journey to Khangrin and retrievethe plans. You have been informed that there is a friendly agenton the planet, but you have no idea what the agent looks likeonly that you must identify yourself to him by saying the nameof your planet. 1 You start inside your ship , soaring through the vast gulfs ofspace. Tastelessly decorated in the latest fashion of shiningmetal panels and hardly containing the most uptodate technology,it nevertheless packs a formidable punch as you should find outearly on in the game. The game features graphics that range1 from being simplyfunctional to 'okay', but never stretch to a point where youwould feel lost without them. Certain objects have a graphicalrepresentation but the graphics are mostly reserved forlocations. Your ship has about six locations. There's thecommand room where you'll find the computer, though you'll needto use the communicator to recieve information from it. SWITCHCOMMUNICATOR ON doesn't work, but TURN COMMUNICATOR ON does andwill enable the computer to contact you 1as you waltz round theship. The first thing your chirpy electronic buddy will say is,"UNKNOWN SHIP APPROACHING... NOT IN RANGE FOR COMBAT". A quicklook at the scanner in the weapons room shows a nice little blipon the screen. Pretty soon this nice little blip turns into anasty little enemy space-craft which seems intent on blowing youout the sky! A few quick button presse1s will see it destroyed,though. Once you've destroyed the enemy ship you'll land on the planetKhangrin. Once out into the space-port you'll discover that mostof the people seem depressed. And no wonder, the place is anabsolute dump that mostly consists of abandoned shops andfactories. 1 Quite soon you'll learn that violence occasionally comes inhandy. It's a good idea to SMASH and BREAK some things as itwill turn up objects that you don't get by using the normalSEARCH and EXAMINE commands. There are plenty of objects aroundand there appears to be no limit to the amount that you cancarry, which is good. 'KHANGRIN' is one of the only game1 s I've played where you haveto get yourself captured and put into prison! Indeed, you'llmiss vital objects if you don't and also a chance to do someonea good turn that will pay off later. You also even have to setoff the alarm yourself so that you can escape and indulge in alittle bit of thieving. There's quite a few robots to meet up with and use, a dwarf,lots of shooting, hitting and ge1 neral violence and plenty oflocations to explore but I still felt my interest wandering onmore than a few occasions. 'KHANGRIN', you see, is a wellimplemented game but it doesn't introduce anything new and fallsback far too much on well used sci-fi adventuring ideas andpuzzles. I think the start game on the ship was good and couldhave been developed... maybe by using the communicator /computeridea more so that you could use the computer on-board your shipto help you, or could have use2your SAM ADVENTURE CLUB and wish you all well. I can see no reason why we shouldn't help each other, and I will certainly mention your club in the news section of the next issue of PROBE. At one time I did consider buying a SAM Coupe as a backup for my 128k Spectrum, but went off the idea when I found it would only play 48k adventures, not 128k. As a matter of interest, will the adventures you write on the S.A.S. work on a 48k or 128k Spectrum? I wouldn't expect them to, but it is worthasking about. Many thanks for your interest, and please keep me informed about the club. - Barbara Gibb To Barbara from Phil. Thanks for the encouragement. I'm sure we'll be able to assist each other where possible, as we're all interested in encouraging adventure-gaming on whatever computersare available. S.A.S. game won't be able to run because the games will usually be too large for the Spectrum's memory, and it'd be impossible for many technical reasons. It's about as likely as acompact disk being 'read' by a wooden stylus! ---------------------------------------------------------------- From Gareth Pitchford. Dear Phil, I've just got the new version of OUTWRITE, and it's great. A real improvement. There are so many new features! Mind you, the new menu/key system is taking a bit of getting used to.I keep pressing EDIT and L and then wonder why nothing happens! It's nice to know that there's going to be a few of us SAM-ites at the convention. I do hope that Tim (Kemp) and Jon (Lemmon) will be able to make it this time. the same goes for Barbara Gibb... The new PROBE dropped through my letter box (among the jiffy bags!) this morning and it looks quite good considering that she has put most of it together herself. Apparently, from talking to Scott Denyer, it's been ready for quite some time, but there was a long delay in sending it out. I'll have to stretch the old bank balance and re-subscribe as well, this issue. The new RED HERRING was as good as ever. I do love Ken Taylor's cartoons... they're always quite funny. Scott Denyer loved the donkey that accompanied his "BRIAN AND THE DISHONEST POLITICIAN" review. RED HERRING is definitely the best multi- format magazine on the market, though I still love PROBE becauseof its charm and friendliness. - Gareth. To Gareth from Phil, I don't think that Jon Lemmom can make the convention, due to other commitments (it's also a long way from his neck of the woods, I reckon.) I'm not sure about Tim Kemp, but it'd be great if he did turn up. I think few people have seen him, but I'm sure he does actually exist! ---------------------------------------------------------------- From Les Mitchell, editor/publisher of GOBLIN GAZZETTE, 10 Tavistock Street, Newland Avenue, HULL, HU5 2LJ. Dear Phil, Thank you for the letter and I'm glad you approve of the way the magazine is maturing. It's true I confess, that I had originally planned to emulate SPELLBREAKER, but when I heardof the demise of ADVENTURE PROBE I decided that perhaps I could replace that magazine with mine. I suppose now it's a little of both and a little of my own mag, which, to be honest, didn't ta ke much to produce as I had easily completed enough adventuresto fill another four mags. However, I am really glad that I have now taken the step towards providing for all the 8-bit machines, although items forthe Amstrad and Commodore are few and far between. It seems thatthis statement is not quite true and as such I think I owe you and your members an apology. Why? Because I have failed to d your ship as a distraction. Overall, though, 'Khangrin' is an average adventure that failsto excite and achieve its true potential. ---------------------------------------------------------------- THE LOST TWILIGHT ---------------------------------------------------------------- Written by Kane Conway Available fr2om Zenobi Software For the Spectrum 128K - Will NOT run on Sam Price - `2.49 (128K Cassette) - `3.49 (+3 Disk) ---------------------------------------------------------------- Reviewed by Scott Denyer on Spectrum +3 ----------------------------------------------------------------Kane Conway will be a new name (a pseudonym I suspect!) to mostof you, but he has also programmed the Northern Undergroundadventure - 'PAROLE'. T2hat, too, was 128K only and itinteresting to see that there seems to be a trend towardsreleasing adventures for the larger Speccy machine (what with'THE KHANGRIN PLANS' also reviewed this issue). The storylineseems very interesting... 'TWILIGHT', according to the storyline, is the name given to theperiod that separates the bright reality of day with the darkmists of the night. Appa2rantly the hero of the tale, a lad knownby the rather dubious name, of Curtis was walking home quiteinnocently when there is a large swishing noise and somethingpricked him in the side of his neck and he blacked out. A rathersuspect sounding tale, methinks, and one that tries to work inthe title by suggesting that it was light when he wentunconsciou s nd dark when he woke up so he missed out on the old'TWILIGHT' period. 2 And that's where the info-sheet storyline ends, but the gameseems to carry on from somewhere completely different. Curtisnow appears to be in the hall of an old mansion, though how hegot there gawd knows! Maybe he was walking home throughsomebodies mansion? I suspect that the author had a nice snappytitle worked out and a game done and tried to fit them together.The only thing is he appears to have left a gaping gapin-between. Oh well2. Enough of my waffle, what about the game? After a good hour ofvisiting all the accessible locations I had constructed a mapthat took up several hundred (a slight over-estimation?!) piecesof paper. A good 25 locations make up the ground of the mansion,but apart from separating the main locations they seem to dolittle else of any use whatsoever. In my mind putting in a lotof similarly descr2ibed locations only serves to waste valuablememory space... memory space that could be used for betterthings, such as more puzzles. Another memory eating feature are the graphics that adornvarious locations. The general rule is that if a location has agraphic then you know that it is an important screen whereactions are necessary. Actually the graphics are well drawn,despite there sm2all size, and brighten up the otherwise drearyscreen presentation. The game text is well written, coloured and nicely formatted.The puzzles are quite logical, but so logical that they are allrather easy. You can find a lot of the important objects youneed to complete puzzles just lying carelessly scattered on thefloor. For a 128K game, though, there simply isn't the amount ofpuzzles you'd 2 expect though what is there is well implemented. Other additional features include the, now standard, RAMSAVE andRAMLOAD as well as the option to change the character set to onethat is more suitable. To conclude, had the author not put in so many memory hungryfeatures (the fonts, graphics and padding locations) the gamewould have e2 asily fit into the 48K machine. A 48K versionprobably would have stood up better and seemed to have more todo, whereas the 128K version becomes boring and seems to containlittle of interest due to the fact that you spend half your timetraversing useless locations. An okay game that could have beenbetter with a few more puzzles and a lot less padding.provide anything within the mag for the SAM users. The only reason I can give for this is that I don't own a SAM computer and, as such, cannot make any comment on the games or even provide solutions for games for that computer - I'M SORRY! To make amends for this, I will try and include a page or two for the SAM computer. This will of course mean that either yourself or one of your members will have to take charge of thispage/pages and send in anything SAM-related for inclusion in themag. This will of course allow you free advertising space (whichis offered to you regardless of whether or not you take up this offer) and will possibly help to swell your current membership. I will try and set the ball rolling by gleaning something from the print out which you sent me to include in the next magazine, unless you can get something during September.  - Les. From Phil, Thanks for the supportive letter, Les. I hope that wecan somehow manage to get SAM-related adventure material to you for GOBLIN GAZZETTE. Perhaps one of our readers would like a bash at running a SAM page for you. If anyone fancies themselvesas an adventure columnist, independent of the club disk, please get in touch with Les, as I'm sure he'd like to hear from you. ----------------------------------------------------------------6c * INTERVIEW * INTERVIEW * INTERVIEW * INTERVIEW * INTERVIEW * MARK TURNER ________________________________________________________________ Gareth Pitchford talks with Mark Turner, the author of SAM adventure 'SHERIFF GUNN', about life, the universe and GCSE Maths exams (?)... GP: What was your first computer and what did you use it for? Mark: We got our first computer (a humble Speccy 128K) when theywere first released (by Sinclair). What did we do with it? Yes, we played games, dare I say it... arcade games (I hear fainting from here). My brother showed signs of programming talent (well,I thought it was talent, all I could do was - 10 PRINT "Mark is Cool": GOTO 10, and if I was feeling particularly artistic I would add a semi-colon! We bored of the Spectrum about this the time that SAM was first receiving coverage and while my brother raved about getting an Amiga I thought I would buy one of these new fangled things. I always had a doubt that SAM would fail butthen I could use all my Speccy games, right?  GP: So when did you receive your 'new fangled thing'? Mark: I finally got my SAM (There was quite a wait) just after they were released in the January. GP: What did you use it for? Mark: Well the demo wouldn't load properly so no fun there. The emulator converted none of my games. Well at least there was FLASH!, but that took 10 minutes to load off tape! (Even though I had a drive there was no DOS) So I started dabbling with BASIC(with help from my 'all-knowing' brother) and it all grew from there really. GP: What type of computer set-up do you have? Mark: There's my brother's Amiga, we also have two PCs and, of course, my humble SAM. It is still a very basic machine with onedrive, a printer interface and, only very recently, a memory upgrade. GP: What do you think of SAM? Mark: I think SAM is perfect for adventuri՜ 7***************************************************** 7************ SAMURAI SOFTWARE PRINT ROUTINES ******** 7***************************************************** ( 23:8,8::#:n=173163-1:p:0,pn:n:3,106j:0,63?,1,21 :lZG:8Z 5:@<2@G> (w>@i i(>2@Q>w:@<2@G>>E@PRESS ANY KEY... b Alternative to the "Scroll?" prompt. ======================================= This appears to be a bit of a pointless thing to do, afterall the scroll prompt works very well. But it's major problemis that you can easily stop it's operation by pressing thespace bar and breaking into the BASIC, this is no good for anadventure. So this program simply provides an al3ternative toit: the "PRESS ANY KEY" prompt. This code does not cliam to be original but the way it worksis. With Gunn I used a similar bit of code which handled allthe main printing. It worked like David's text formatter of awhile ago by poking the string to be printed into low memoryand then calling the routine which displayed a prompt whenrequired. This program is much simpler though be3cause once youhave switched it on just about everything is handled by theROM. In the ROM at &5BD2 is a pseudo vector - it contains theaddress that the ROM calls whenever a printable character is tobe printed. Basically then whenever anything is printed to thescreen this vector is called. By poking this vector with the address of the small piece ofcode ("SSPRINT.CD") it is called whenever w3e try to printanything. It checks a series of variables to see if the printposition is at the far right hand side of the window and at thebottom of the area and if a prompt is due, it this is all truethen the "PRESS ANY KEY" message is displayed. Otherwise itcontinues with the normal ROM routine and prints the character.Normally the vector holds 56439, at the moment I have DPOKEd itwith 16420 - the address of the interupt routine. 3 There are couple of problems though (as ever). I wouldsuggest that you don't edit a program with the interuptsenabled as this has strange consequences. Printing a carriagereturn (CHR$ 13) requires a slightly different approachas the line count still needs to be updated even though theprinting has not got over to the right hand column. Afterprinting a carriage return (basically any line which does notreach right to the far border..) simply CA3 LL 16501 (if the codeis loaded at 16420 as it is here). The current line count isheld at 16519. Remember that whenever you do a CLS the window is cleared antherefore the line count should be returned to zero. (Thiscould be quite easily done with the command vector at &5AF4 tointerupt every CLS command and reset the line count, but I'llleave you to do that).ng (and for programming adventures). The problem with Spectrum adventures isthe screen. Because of its 32 column text, to get any decent descriptions requires pages of text. Graphics are a big 'NO', and memory is very restrictive on both of the above. SAM overcomes these problems and its greatest asset is SAM BASIC. Itis perfectly tuned for writing games, as with all BASICs it is really too slow to do any decent arcade games but great speed isnot that important with adventures. With a rather simple bit of mode switching we can have full access to both 64 column text and the lush graphics. I think SAM could well become an adventure 'cult' machine. GP: What was the first adventure you ever played? Mark: The first adventure I played was 'SEABASE DELTA', and I remember we spent many an hour playing on that and got very little done (I never did finish it - Phil, can you get it for the SCAC disk?) - (I'll try! - Phil.) I did enjoy playing adventures in those days (I'm rather off it now as I don't have the time), that was until RIGEL! GP: Aha! The infamous 'RIGEL'S REVENGE'! Mark: Arrrrggghhh! I have nightmares about it even now - the hours I spent on that game and I still couldn't get to the second part. It would be my ultimate dream to write as game as fine as that. GP: So how did you start adventure writing? Mark: When I started programming SAM I quickly realised that adventures could be a lot of fun (and a simple one is very easy to program). I had had no experience with adventure writing utilities (and very little of adventures themselves - I only ever had about 10 for the Spectrum) so it was all new. Even now I don't know whether I'm writing them in the best/normal way. GP: I don't think there's any 'normal' way of writing adventures! What were your first attempts at adventure games like?  Mark: I still have the early adventures I wrote - Pursuit (a space/time thing), a devil thing and an awful wizard role-playing type thing. It's really quite amusing to look back at them and see how my system has developed. I never finished any of these games because they were so amazingly crap, so I promised myself that I would finish 'GUNN' (as it's known to itsfriends).  GP: So, why a 'Wild West' setting? Mark: Inspiration is a strange thing, it's like a relative's birthday - it hits you when you don't expect it. The creative spark for 'GUNN' was thrown up from the grindstone of a mock GCSE maths exam. There was a rather feeble question about loci [basically , the path of moving bodies] which involved working out which of the baddies that a Sheriff could see around the buildings of a wild west town. From there the seeds were sown and it slowly developed. GP: That's the first time that I've heard of anything good coming out of a GCSE maths exam (or any other exam for that matter!). How did you go about writing 'GUNN'? Mark: All the books and experts are agreed, the best way to write an adventure is to plan it all out before you switch on the computer. Unfortunately, I'm a non-conformist and completelyignore advice. I started out by designing a town and got lost inthe escapism of it (I find that the best bit of adventures). Then I did most of the graphics and thought about the game design. After I had worked out a main storyline (about 3 months later) I got down to wri ting the actual body of the game. 'SHERIFF GUNN' was very much a learning adventure which is mainly why it took me so long to finish (about a year of seriousprogramming in my spare time and holidays). I sent the first version to Colin Jordan in September (when he was at Revelation), this was almost a finished version of part 1 (I hadn't even started part 2 then!), he seemed quite impressed andsent me a few machine code additions to include and some generalhints. He also suggestlwC;***************************************************************$; TEXT FORMATTER, BY MARK TURNER.C;***************************************************************4; To use: DPOKE &5BD2,start (in this case 16420);=; Then all ROM print routines will be passed through here.<; Instead of printing a carriage return just CALL printcr;*16420;This can be anything below 32768+16420;but I have my modeswitcher to put ;below it.)uwrhs&5A38;right hand side of window uwbo4t&5A3B;bottom of window#xpos&5A6C;x position in window#ypos&5A6D;y position in window'startʃ; As we are using a vector we$ʣ; store the old values before weʆ; corrupt them.ʓ%,255;this is so the exit routine"ʃ; knows whether it is the main; routine or the CR. routine,(xpos);check x position, ,(uwrhs)#; if not at far right hand side,exit;the exit.-addline,(line);increments the linecount$; 'cos position is at right hand((line),;column or ch4r$ 13 (carriage;"return) found.+chkline,; Is it time for another MORE,21; print?,exit;exit if not56439 moreprint,&FD$&0112; set stream to lower window ,moretext,16&&13; Routine to print BC bytes from;"DEgetkey&0169; like inkey$$,getkey;checks for no key pressgetkey2&0169; like inkey$),getkey2;waits for a fresh key press,0; resets line count(line),; " " "$&0151; clear lower window of text,&FE$&0112; set stream to uppe4r window exitɃ255ͼɓɆ; ɣ; Reset stored registersɃ; $56439; The rest of the ROM print ;"routine!princr,(line); set exit flag (line),,,21ͼ,0ʃ moreprint(line0; line count for when prompt is ;needed.7moretext"PRESS ANY KEY...";Any text can be printed;((as long as it is 1 less;(than the window width).M`N>!@"\@5B9@AB:mZo& ):lZ__#"GBO:IB¥Ay @:TZ(RZQZQZRZ&CKB)))K6\ KKB*GBnu( gm( we( g]( wU( gM( w "GB#:8Z2IB>2IB>2IB>2IBG O "W 3_ 9g >yO''''2RZ2IByO''''2QZ2IB>2IBy2mZy2lZ2I4B:lZrAy2lZ2IB:9ZGo::ZOg:8Z,163,211,250,195,248,579,237,123{,254,255,62>,31,211,250,241,211,252,201:&10000,205,235,579:&10556,205,0,0:&139A2,195::If the game refuses to work, delete the lastpoke before the ENDPROC in this line 2Bsaver::"Rigel.bas"40(:::change the f7ilename tosuit &C34FO:"CSET BLK" l140000:"rom" l:poker P."rigel" l:GOF:SUFF$="RR1",DD=1 Z`PLUSD:delete this line IF the game was NOT originally a PLUS D type48K SNAP file drPLUSD:a=021:80298+a,a(131072+a):a:80388,195:80389,14706r9: n gameؠ xmenu W:"RIGELS REVENGE"''"1) SAVE GAME"''"2) LOAD GAME"''"3) RE7TURN TO GAME"''"4) EXTRA'S" !K="1"SSTAT.::GAMEؠ !K="2"LSTATZ::GAMEؠ K="3":GAMEؠ K="4"EXTRAl 140 EXTRA M:8,16:"  THE SAM ADVENTURE CLUB"'8:8,8 ҁ8,0;"A CHANGE COLOURS"'"B RESTORE COLOURS"'"C CHANGE FONT"'"D DUMP SCREEN (MasterBASIC only)"'''"Z RETURN TO MENU" d618j,8 $K="A"COLOURS::EXTRAl K="B" !K="C"FONTԨ::EXTRAl ;7K="D" ac7>491: DUMPER:EXTRAl K="Z":MENU}  230 " ,:SSTAT:PIC:,:.1}L,25:NTS$(7) 6?"Filename (7 characters maximum)","or RETURN for DIR >";NTS$ @ JKNTS$ (1)= " " ad7<8DD;"???????"+SUFF$:3106 TGS$=NTS$+SUFF$ ^#0;4;GS$ hGS$ l88832-,256 r |8LSTAT:PIC:.1}L,25:NTL$(7): Td618j,8:"Filename (7 chara7cters maximum)"'"or RETURN for DIR> ";NTL$  INTL$(1)= " " ad7<8DD"???????"+SUFF$:390 GL$=NTL$+SUFF$ #0;4;GL$ GL$ l88832-  ~PIC:SCAD=((`252 ~31)+1)*16384@:A=65536+16384@:B=A+6912:1:SCAD,M(AB):  STORAGE "DEVICE (eg 1,2 or T) ";DEV$ )DEV$="1"D1:DD=1:DM )DEV$="2"D2:DD=2:DM "DEV$="T"T:DD=0:DM 7 480  FONT:pic &;"Font (0 - 19) ";n 0FS=b(65536+236066\),FS=FS+65536,FS=FS+256:base=140000:n>19 n<0"ERROR":.5,1::GAMEؠ:fs,M(BASE+(n*768)(base+(n*768)+767)):i" ",M(BASE+(N*768)(BASE+(N*768)+767)): :GOF:FS=b(65536+236066\),FS=FS+65536,FS=FS+256:140000,M(FS(FS+767)):i" ",M(FS(FS+767)): DCOLOURS:1::pic7 N+"Palette (0-15) ";PAL,"Colour 0-127 ";col X pal,col b1d618j,8:"More Changes (Y/N)?";YN$ l)YN$="Y"590N:YN$="N"640 v 610b  gERT :ERROR'LINO'STAT::: PRINT #0;"ERROR": BEEP .5,20: ON ERROR STOP : ON ERROR ERT:GAME: END PROC "ROMCHECK:#4:#4,"$" q$ #4,1 "ROM"  i=J(q$,"ROM"),II=J(Q$,"rom") 1I=0 ii=0rom=0:"no file" rom=1:q$=""  NO::  =SCAD:S7CAD=((`252 ~31)+1)*16384@: *DUMPER:#3:#3,"$":G$:PIC:5 ::R=J(1,G$,"LOAD "):R=R-1:G$=G$(R):Will only work with MasterBASIC's dump not DUMP CHR$ 4V#0; "P) PRINT TEXT: S) SAVE AS TEXT"'10 ;"X) ABORT":d618j,8 >K="P"G$:870f HYK="S"200000CP,G$:"FILENAME TO SAVE";FNTS$:FNTS$ l200000CP,kG$:870f RK="X"870f \ 830> f zMA bit of a mess, bu7 t I did'nt have much time before the SCAC6 deadline. osrgosrg -ynlddNsuffdnredcRR1gDaddnredc It was dark. Harper could see nothing. From somewhere in the darkness, he heard a low moan. >suffEnredcRR1gdadEnredc It was dark. Harper could see nothing. 7 From somewhere in the darkness, he heard a low moan. >gEadd SATURN'S RING SYSTEM 24 - In which book does SARUMAN appear? LORD OF THE RINGS 25 - What does N.A.S.A. stand for?  NATIONAL AERONAUTICS & SPACE ADMINISTRATION. 26 - Which YOUR SINCLAIR columnist did Tim Kemp replace? MIKE GERRARD 27 - Which football team has the nickname THE SHRIMPERS?  SOUTHEND 28 - Who wrote THE WAR OF THE WORLDS? H.G.WELLS. 29 - Which film director played a barman in PLAY MISTY FOR ME?  DON SIEGEL. (He directed DIRTY HARRY, and many other films) 30 - What was Judy Garland's real name? FRANCES GUMM. 31 - Who wrote, and acted in, the play PRIVATE LIVES?  NOEL COWARD. 32 - What game was to have followed DOOMDARK'S REVENGE? EYE OF THE MOON. 33 - Who wrote the poem JABBERWOCKY?  LEWIS CARROLL (real name: Charles Dodgson) 34 - What rodents are famous for jumping over cliffs? LEMMINGS. 35 - What animal is a SALUKI?  A DOG. 36 - Who created the character QUASIMODO? VICTOR HUGO. 37 - Which film comedian discovered the white spots of Saturn?  WILL HAY (a very keen amateur astronomer.) 38 - Which is the only British insect to care for its young? THE EARWIG (The mother Earwig will wake during the winter to clean and dust her eggs, and can sometimes be seen taking the youngsters for spring walks. Strange but true! I wou ld have accepted communal insects such as ants, wasps, etc., although they aren't necessarily the parents of the young they care for.) 39 - In whose show does THE MAN WITH THE STICK appear? VIC REEVES (BIG NIGHT OUT) 40 - Wha t is the name of the dog in FIVE ON A TREASURE ISLAND? TIMMY. ----------------------------------------------------------------s TECHNOWAFFLE 6 Surprise! Technitorial reigns! Thanks to Mark Turner, Nigel Kettlewell and Tim Hards, the tech section has been given a reprive. First of all with two program/demos that follow up two program/demos by David Haire. 8 Back in issue 2 we had the TEXT FORMATTER, a very nice utility that would allow text strings upto 512 characters long to be printed to any window with word wrap. Another feature of this utility was that the "scroll?" prompt could be avoided. This is where Mark Turner comes in... Dear Dave, Enclosed is a disk which is my attempt t8o save our techie section, as requested in the last "iss". There is a smallfile (114 bytes), "SSPRINT.CD" which is quite simple in principle but a very complicated way of doing it. Basically it is a replacement for the "scroll?" prompt which got my goat up during GUNN as you can easily exit into BASIC by pressing space whilst it waits. My solution in Gunn was a huge bit of very wasteful code based around David Haire's TEXT FORMATTER routine.It worked in the same way - you poke in the stri8ng to low memoryand the code prints it and displays a "MORE" prompt if the screen filled (although it didn't format the text as it went). This code does exactly the same, so what's the point I hear you scream? [AAAGH! - T Ed] Well this version works via a pseudo vector in the ROM at &5bd2 (Graham Burtenshaw explains it in ENC11). It's all explained in the demo on the disk. Best Wishes - Mark 8 Nice one Mark. I agree with the frustration about the "scroll?" prompt. The source code, for those of you who are interested, can be found on the disk under the name "SSPRINT.S". Mark also told me of another adventure project that he is working on at the moment, we may have more news of this next "iss". Thanks Mark. ########## 8 42 COL (revisited) The routine in the last issue, again by David Haire, caused our friend Nigel Kettlewell to investigate the colour mystery. If you remember the use of PEN etc, would give unpredictable results. Anyway, here's Nigel... Dear Dave, 8 Just a quickie - in addition to my last letter of a few days ago. I've solved the problems David Haire was having with the coloursin his 42 column routine, the disk has new source and object code on it - which now works with PRINT PAPER 4; etc... as well as with INVERSE, which was previously not implemented. 8 The problem is that the BASIC interpreter reads the PAPER & PEN commands from within the print statement and sets the temporary colours, rather than sending them via the print character routine. In other words, those control codes never actually reached David's routine - they were dealt with before his code was entered. Anyway, I've fixed it by altering his code to read from the correct colour variables, rather than his own, and added the inverse command. 8 I've made ome or two other small(!) alterations to slightly improve the running of the code and annotated it a bit. Hope youfind this useful! The Comet file is called "Text42.s", and the code file is "Text42.bin". 8 I've moved the code around a bit, so that CLS is "CALL start", and INIT is "CALL start + 4", rather than mucking about with + 11's and so on - basically I just moved the data to the end rather than the beginning. All the best - Nigel Kettlewell. * A small problem still remains th9@ a]]UUYYSS QQ ``  aaaaddddffjjggll nnvv  xx"(]]*UU,YY,.SS0qq4mSqqSSSSqq]]UUYYSS QQ ``  aaaaddddffjjggll nnvv  xx"(]]*UU,YY,.SS0qq4mSqqSSSSqqSSSS  00!@@,PP7``BxxMXc""n33yDDUUff.@P`x"3DUf 0.@P`x"3DUf 0?@CDEFGHIJKLMNOPSXYZ[\]^`abcdghijklmnopqrstvwxyz{|~쀁2rq9pV! Tb%ApV!KlX!-Db6Pנ+%PeBX$FLT3l6,]3((Lr` X`BCjT3l6jmP $^B8Zl7 p*8}VӠ<<YPa^vPjP_iP\!H ,!&T>~e+h[Fڡ}D A$C lBka^l? 2pZTQV"1l! 2!C03`A!BIvvPjQCahzDBǁ&3!@!ab 10 BMl7 3ʅkUj Cд3h l6@ `0 fl60 c6`3B[ l? 2kTm Cд/h1AfLL @y` ` &[ )M;H5MTPYQ/h3 !3@y`2 B020C BMl- n8YP[mSTE "! fl<03f`f@03`,! m$>~ᝣ jTغAp136 ̀0l@ L`  B[G ԨeT/jl? C"30@ `03 10 3f3B[ {aBU Cz Cд3h32@3&da  30mPBVBT7BоѢ ` l0 AA!10 2@  p$ʆvhnAG`\3 DKlz(l=h.11@`@J\ <3 \+c(! mEF1ɀn# )KKr`@A%&(J!Af%v$5C& 8B A)k@J@c(D3aFPꡨj#ULiQSDp;# 8`@K&JÁ/`C&Á.5 @ *R p^4 (!'KƔ 4e ̃2b`rCȗ[0G JDsRGĠGH@t7L";`pB`bA  $EPK/`:0fx"D8 \bQ0Ag@l9W`b@x J`8 N p 5k #Xb @5P⢵CK4pG\ WX 8@`p 8 PX D,a4@B'CC(p 3 f̀,( PDHixA0R`ҁZPrfHFd<3 <18DC& @#@:BCB@y  !BB C<##@@8I`Pa 8 @5BH A 0$8@ Axbp0 #B B>GAd @#B@ A|$9XF  fA1DBp)Ra@ @1 P4pXF`a f@FX` qp@ Rd2J @ 82Q8$8"!8 DPpX 8$n P 0$@H3k@A3f49d`#0B@!@p! "!aB#@p!G xF!GA 8 BA 0Bk@ q\@ Y'N5@Q@3@,0T@# @5AZ$0Wa2(@ À Ba!.Q`@E8D,À Ip X .5e*(@3 f@&[" P3`T/ @!2@@ ( 2f1 A@B#"8G4! Ą@ (pLl#aAa+ "9 C@Bp#! @ " a@X"F A"QD|<#B8@' a#%W@p1 XF`0@qk2bf ,+Dp Bf+A` 8€fa``,8"Uxxoonnjj bb ....&&&&******""""  " ,5fmSxxvvnnllggggjjffffddddaaaa``xxoonnjj bb ....&&&&******""""  " ,5mSxxvvnnllggggjjffffddddaaaa``xxoonnjj bb .. ..&&&&******""""  " ,5mSxxvvnnllggggjjffffddddaaaa`` 00!@@,PP7``BxxMXc""n33yDDUUff{oq@P`x"3DUf 0{oq@P`x"3DUf 0?< *_30U!](W}  "#$%&')+,-./12456789:;=>@ABCDEFGHIJKLMNOPQRSTVXYZ[\^`abcdefghijklmnopqrstuvwxyz{|~܀ރࣤ㬭就缽Qh `J8B L!l!`2@ 8Ap"C$B@8dabPf̂3!@@a W)!#Qa4$&4X eAQFa%S@8&X C&BB@>!!,#@p @ ! L#6M "9Df@N3Bp( 7(@"!G)hB4v L!l;ÁHBip Ȼvo7, DH`x@X  @, !͑7 {_dUB QD 3 (g! asc {R!Rd"B/"F!D8 @!  C0!66=H^aHFaHEv{὏p#"B Bp !@"B(ing. Controls are Mouse, Joystick and Keys. All programs are `5.00 each including postage. I am trying to get Dylan to produce a free demo disk of his programs, that's free, if you send a FORMATed disk and return postage. From Paul Skinner (P.S.S. SOFT(NZ)) of New Zealand, comes the first WIMP D:esk Top utility program that I have seen on Sam. Paul has spent many hours of hard work on the utility and this is reflected in the program. a professional 30 page manual, put together by Jim Russell accompany the program This is a wonderfull program and a must for anyone like me who likes to keep his disk in an orderly fashion. The program is best used with MasterDos, but will work just as easily with Samdos and still show Sub Directories . 1&2MB memory and two disk drives are also c:atered for. 256K and 512K versions on one disk. The price is very reasonable at `6.50. Coming soon from Colony Software is some new hardware for SAM, athree way Joystick Splitter Interface. The JSI, as it is known in Australia has a Kempston compatible joystick port, so no moreproblems with Spectrum games being joystick incompatible. The JSI also has a Reset and NMI button included, and just incase you wher:e wondering how you could fit another interface on. Don't worry because it has an expansion through port fitted, and all housed in the standard interface box. Bye for now. Derek Reply to Derek Thanks for the letter Derek. Now that you are a "proper" SCAC member: I hope that you will keep us up to date with all your software products (the same applies to all members, anything plug worthy, let us know ). Unlike some other magazines (ahem..)we won't ask you for freebies in the form of review copies, but if you would like to volunteer to send something.... No, seriously, the products you have on offer sound quite good. One thing I like the sound of in particular is the (three way!) Joystick splitter interface.. Not the joystick part I hasten to add,: the NMI button is what I'm most interested in. Will it fix the bounce effect that causes problems on the normal NMI? Dave For further Soft/Hardware info, please contact Derek at the above address. Derek will have a stand at the ALL FORMATS FAIR at Haydock ra:cecourse on October 24th and I'll be there to hinder him. so if any of you would like to see us there... The only sad part about this date is that it clashes with the ADVENTURE CONVENTIONwhich I would have liked to attend. With the little girl (she's six months old now!), we decided that it's probably to soon to leave her with Mum-in-law overnight. Andy & Fergie we're NOT - look where it's got them! Phil & Garth will be there though, complete with SAM and a telly so I'm told. : ########## If anyone would like to send in reviews of good utility softwareor hardware that they have come across for the benefit of SCAC members, please do so. We could compile something along the lines of "The SCAC Good Soft/Hardware Guide", that could be published from time to time, with a list that would state whic: h issue the review appeared in etc . We don't want reviews of arcade type games or even adventures for this section, but it may help members who don't subscribe to the general magazines. Items like Word Processors, Databases, Prodos or other emulatorscould be listed. ########## : YOUR SINCLAIR */***** Yes, ok. My scroller, or the contents of the scroller on issue 5was indeed "cringe worthy". Fellow SCAC member Jon Pillar pointed this out to the masses in YOUR SINCLAIR - forget which issue number? Anyway, from what I remember (I read it at the news-stand .. twice !), the review was quite accurate in just about everything that he said - no complaints. It was no surprise to see the comments about the grammar etc, we don;A01B^ aH]!2b>|# >XH3D "'!B0a9/B0.B B1k !Q BB@ FQi PQ3< (N !͎!x!v2 |.Q7!R|/a@8,HBؗ$A @{!G,8FaHF1 QŁ"X, p8C= =m!RY 2aHFam7. `Hp @(8  6a݄]!2aHF-d/ F)>aD!rQˀx3 f(Z G.B!8dbQxRv ]!R!Rd# ‘# FOd; ~8D H #0!1"@@QB !C  ^HnaHnY!Rlc_a"@FH p@,`OpB@Q` Db>3!@:rA!F3 f@QW 5o8Z8ZZhM`XX8Z[kpBB4Ai!G XGb B !N`XB d*T8@!XF!`Tb a DDB: 8Z+q6`*k !PBW &p@fh" B ABpDDL< \&OX`X!]c`*k&T!Uq&0$ @  !Fh@'`Q` r3 f(1VZY 8B޸!PBׂ 3#`ZhM`[hNhNx!PVZ*UoZFB\08X*q` f)p)-P3 !6p%! f%4 !F  Q @hA"`0'@ 8 p8 BCXCX (d(a XN\*`*C@1 C'BP4 fAP 9@(3@QrP3GҀ9FhCJ!Jb@b"xf[4jb(z@ D@AaD"D!P% IC1B!JN\4f BP5 C1=bDB ( @J3F@Q (@!3J!Jb$N$NC 4DД5 BPOB@ @! " @!  @AL1 C 1 CдE BP$jfZ(bM CP% $ (0@E 3@*D"  Brua&ABQ4+ Q$1 bH2 C@j!(b8 8'> B0CmQ BQ`0p(XD,A#Fd3(0$@4f@9D (B7 8:0\- Bq "HL= bxNZXV"- B BX 4DHL0"B 8F!@ D@P"$!(x1 C5 Cа CА C8!JhO (W @QbB!g D&D.C1 BP$'t pretend to be journalists. . Eccentric, yes I'll go along with that, screenshots of text does seem a little mad! Amateurs, Yes we don't get paid. Just one thing though, the scoring system!? ZAT ***/***** SCAC 5 ****/***** Nuff said, hee! hee! ; ########## How Do We Convert Rigel? (Rigel as in Nigel I'm told, I've been saying Rigel as in Rig-elfor about six years!) Enough people have been asking if it would be possible; to convert that great old game RIGEL'S REVENGE, so here's my solution for "converting" part 1. This game, by the SMART EGG team, published by BULLDOG (Mastertronic) in 1987, was written without one of the common utilities like PAW, QUILL or GAC and may need the skills of an expert hacker to finish what I've started. PART 1. ; First of all we need to make a snapshot of the game. Simple if you have a Spectrum and Plus D. If you don't have a Plus D then you will need to use the "Convrom" (explained in issue 1) to make the snapshot. As soon as you get the game loaded from tape and the credit screen is displayed, press the NMI (or Plus D button) and key 4 to make a 48k SNAP file to disk. ; Load SC_Speclone and use option 4 - Convert Plus D Snap, and when you are prompted type RIGEL as the filename to save to SAM disk. Don't try to load the game into Speclone. Copy the files "Rigel.bas","CSET BLK" & "DUMPLD" from SCAC 6 to your disk. The option on the main menu will do this for you using 1 drive. ; With the four files - "Rigel.bas","RIGEL","CSET BLK", & "ROM" onyour disk, load "Rigel.bas" and the game should start as normal.To get to the menu for loading and saving your status, use the word LOAD. This may seem strange - typing LOAD when you want to save, but I have left the normal SAVE routine so that the data can be saved to tape at the end of part one. ; When you load a saved game it will be necessary to LOOK or REDESCRIBE. PART 2 ? My problem with part 2 is that the game requires the saved position from the end of part 1 in order to ;start the game. It'sno good loading the data from disk, as the game expects the codeto be loaded by the means of a headerless tape file. All my efforts to find and bypass the initialisation routines have failed due to my abysmal knowledge of machine code. That's whereYOU the members come in ... I need your help. How was it done? ; The "NEW" routine that exits to SAM BASIC in the Speclone "ROM" is at the SPECTRUM address 14827, so RANDOMIZE USR 14827 from the Speclone BASIC will have the same effect as NEW. To make things simple (or more complicated whichever way you look at it) I decided to POKE the Spectrum ROM address 0 with a call to 14827, so that a simple RANDOMIZE USR 0 would have the same effect. POKE 65536,205,235,57 ; The next step was to POKE the Spectrum ROM's load routine to CALL 0. This is done by POKE (65536+1366),205,0,0 RIGEL's REVENGE is one of those games that require - POKE 80290,195 (initially 226). So any program that uses a call to the<h%C!(z!(z'ab C1<3 p% D@8pB@ CpD @A D&DXN(I<<CQ$3 M == BpC0!`BX 3nP;F 8n@#9@@p bpJ!(x(z!(zA C!J`O ` 3 3KJ\M hJhb &° @XۀX"A@(p XNX0 -1 J3 fҁ#r- @6 D DD@A D@P"$0B"$8'!qSi%D&D(\#S0@ I@B@@B"nq"  %x"~!}G(G@%4 3(#9@@p b@7J+EC.HF|\gG8bxB@ pX ( V.PDq c"Q`(``D1X"D0"G$@P3bFrP! (8q @bUCKpDE3<"0@@n! !@B(DDqP gF D  DBS3  %HgBLCSD⸎(GEќ?C# H a!"@B1  HLDCq\GV|BD p!3n@Q!D13BtBQT Q7`Àa@!: SNF(81b8D D" T"A FdB Y@3 Dh̀9Fp P3B(Pa A @!1%"!HBD #B!Da1 HRBIF(,@!0HJD #BBBa1 AB"AA%|G1 C"     A`D G@Frf܁JB΀#:%SgПQX%Q3 p%0ee@pB0D @e0 k@ 6!g(U@P3nh jB fA5Hj!R#i,#"D1PG DB(!a#D(VQ h) l #QD(2NB@1`e) B։F  H@D  iT5B֩H`#3Fb!UHb(NP@F)P heQ>aaB%Cr FR@v'q9p L` ' Q `l1B!B P S`G @"HbD,l8! tfD':D|\L RNlcBB:AX"ItL   %@ @H  H⣉9Ђ! gJ>p1`(͂<{@PhJr>7l!JNHIDgWJ*8NqhJa"E]GQ(p v)q(`(QQUJN'N#;Cg C'@X*:%INP%9@P@ F Qh8,bbnn ""** ~~{{*ss5ss6&&66 bb6xx66ZZ@??K??V;;a77l33rBBrOOr rrrwbbnn ""** ~~{{*ss5ss6&&66 bb6xx66ZZ@??K??V;;a77l33rBBrOOr rrrwffddddaaaa``xxoonnjj bb ....&&&&******""""  " ,5mSxxvvnnllggggjjffffddddaaaa`` 00!@@,PP7``BxxMXc""n33yDDUUff"*`pxwxp""*`pxwxp""`fw$x Up ̜ݫPWʬ!ڨ5DA #%&'()*+,-./012346789:;<=>?@BCEFGHIJKLMNOQRSTVXYZ[\]^_abcdeghijklmnoqrstuvyz{|}~偂芋鑒ꚛ띞ﭮ񽾿;0W `Va& V!30#߄sdg Zp'݈sdg Zp" 9fR( R1؇6BLB T%b6_q/ 4=#)tF'bg D1 6|D/ 4!C&GDN8^hBEB80cx|/8^l(eCbG QGp.PʇQE#`,A~3M*BxMpLB QE#`,A~ Cbw Q:#l(e*EC0_G4ЂC&GDN8K6H#l(e*ӊ!p`8Cl(e*ӊ!QD#`,6R( W6 " (and let us know how you get on). There's also a MasterBASIC option to either send the text to theprinter or save the text as a code file - to load into OUTWRITE etc. Something like this may help with reviews in future - saving the need to be eccentric with screenshots.(Ok, joke over) < Can anyone help out with RIGEL part 2 ? If you have trouble "snapping" the game (it has a nasty turbo type loader that SAM doesn't like), then I'd suggest that you send your original tape copy to me (see base of editorial for address) as proof of purchase along with a blank formatted disk and return postage. Please include your SCAC membership number. I'll be only too happy to help, <though I must stress that the original game MUST be sent as proof. ########## I'd better wrap it up now or Phil will be rapping my knuckles, but before I nip off to put the finishing "cringe worthy" bits in the mag (I know, I can't he<lp it!), I'll tell you about a great new disk that will soon be available from SCACSoft. "THE QUILL CONVERTER" by Nigel Kettlewell will rejuvenate all your old (and new) Quill games. Yes, now you can take BORED OF THE RINGS down from the dusty shelf in the attic and play the game on your SAM. We will have details of the price by next issue (though anything can happen between now and October the 1st, so see NEWS). I've tested the utility with a number of games and as far as I know i<t will work with ANY Quill game (.. well almost any, because we don't have every single QUILL game to test), including games that were "patched" and "pressed". Two versions may be released, one with just the utilities etc, and the other may include some old favorites by the Balrog himself. Really must go now, nice to be on your screen again. < - Daveg՜SELECT by Tim Hards   FREEWARE!  mouse/ 1  selectӝ -:"There were ";nfiles;" to choose from."'' (gresult=0"You CANCELed.":ڻ"You SELECTed """;filename$;""","'"which in full is:"''dir$(result) ' select fs$ '"pg,mxpg,mxln,q,w,l,x,y,s$,chosen '$ fs$="*" '.result=0,chosen=0 '8getdir fs$ 'BBpg=1,mxpg=nfiles {15+1,mxln=nfiles z15 'L 4 'VV13 :0,188:255< ,0:0,187:255,0 '`64;0,17;"1991 Tim Hards":7 'j+nfiles=0nofiles:10580T) 'typg=mxpgq=pg*15-14(pg-1)*15+mxln:dir$(q):q:q=pg*15-14pg*15:dir$(q):q '~T13 :0,45-:255,0:0,44,:255,0 '"pg>1box$ 1,"<" 'pg" 'box$ 8,"SPECS" 'box$ 16,"CANCEL" 'box< $ 25,"SELECT" ' mouse/ 'y<1810170' 'y>18210330Z( 'y>34"10270( 'x>1*8-5 x<1*8+5+1*8 pg>1pg=pg-1,chosen=0:10060L' '|x>4*8-5 x<4*8+5+1*8 pg8*8-5 x<8*8+5+5*8"Enter file specification (press ENTER to cance=)7bF7pQCv(B dl#~\p)7bF7pQCv(B dl#~\pbN!F/X0_? F8B1 \BаXHF!X0X@ c( !FQ@ ,BE آ1z,}b0 0|(@Bc0)b,R(Z!v(B dl#~\p8  2c!1Bd1L X!hX ,݊#BY߆#!p0!AF@ 0 !2`R KDbX #ab ,@00 2& 2`8QbC a8" !FQ@ D'b+pR9 gn?Ly S0grB2Gc paf`Bd&L[`Xo93v†R8K Y(2Q0 d@Qlx]NX[G6BLB T%a6F@ @ 1Eq؇6BLB T%b6_q/ 4=#"!c1Bc $'Dbv!p.PCp#`,A~LB0lAB1ɀd DN8^hBEB80cx|/8^l(eCbG QGp.PʇQE#`,A~3M*BxMpLB QE#`,A~ Cbw Q:#l(e*EC0_G4ЂC&GDN8K6H#l(e*ӊ!p`8Cl(e*ӊ!QD#`,6R( W6 p Bdd 0 P7 Ø"1N!F!X6 F.8Cd@ !2`!Ke)0 K!rq آ1z,b0 2`JR`,8lP!n9#DbX #ab8P` 0   (݊#BY߆#!Gq آ1 ,b1qx݊#BY߆#!Gq آ1 ,b1qx݊#BY߆#!!p<݊#BY߆#! FBA `8QbF1|2d0 2 B)7b+F7pDP @ (FB!1B)7bF gpD @ FBc!2B)Wb+F 1 @F2!@0`&dBcX^$@$.-E آ1z,}b0 a0c0GFd2"H-"H-IEHhآ1 ,b1qac0GGI$[$IDbX #aa 9`v`đlZBZB$SnV!`,ocp9ـđlZDlZ$bCv(^ b0,a'0@F2 H"H"HQbq@ 2` 1S\ L0d P l): ";q$:chosen=0:q$""fs$=q$:100408':ڴ10060L' (dx>16*8-5 x<16*8+5+6*8filename$="":10580T) ( x>25*8-5 x<25*8+5+6*8 chosen>0result=chosen+pg*15-15,filename$=dir$(result,413 ):10580T) ( 10170' (y<48010170' ((h15-(y-480) {9 =chosen (pg=mxpg 15-(y-480) {9 >mxln)10170' =(2Dchosen>0chosen,0;1;6;P(32 ," ") (<(chosen=15-(y-480) {9 (F5chosen,0;1;6; P(32 ," ") (P 10170' (Z(x<136 x>24710170' (dchosen=0 (n 10470( (s!initflag 10 ,44, (xX:13 :0,188:255,0:0,187:255,0 (J0,45-:255,0:0,46.:255,0 (box$ 23,"CONTINUE=" (64;0,17;"1991 Tim Hards":7 ( q=1: (ss$:s$=".":q,0;32 :q=q+1:Ջq=16:ڻq,0;15;s$;:ks$<32 32 (q=q+1:Ջq>15 (mouse/ 0,1 (s$"."10400( ( 10060L' (instructhere ("Use the mouse or keys (cursors","and fullstop/space/enter) to","move the arrow.","","To move around the pages of","files click on the arrows at the","bottom of the page.","" ("To ch=ange the files listed click","on SPECS (file SPECificationS)","then type in the specifications","as for using DIR (eg ""*.PIC""),","or press ENTER to return.","" ("To cancel selction of a file","click on CANCEL.","","To select a file click on the","file wanted and then click on","SELECT.","","","","","","","","","","" )"This routine for file selection","was written by Tim Hards and is","FREEWARE and so can be modified","(if needed) and used in any of","your own programs (commercial or","otherwise)=.","" )"At the very begining of your","program use MOUSE 1 to","initialise the pointer.","","Then use SELECT followed by any","initial filespecs if required.","" )"The filename will be returned in","filename$ (empty if CANCELed),","the position in the directory","will be returned in result (0","if CANCELed). This can be used","with the array called dir$ which","contains the full directory" )""entry. For example,","","PRINT dir$(result)"," 1 samdos2 20 C 491529,10000","","These instructions a=re stored in","DATA statements after line",qinstructhere+".","" ),"The mouse driver code must be","loaded (use LOAD ""mdriver""","CODE).","","Also, using MOUSE 1 loads a file","called ""arrow"" which is a","GRABbed image of the arrow to be","used.","" )6"Ideas for improvements:","","Sorting the directory","alphabetically or by size.","","Allowing only certain types of","files to be displayed, eg","picture files.","","Reading MasterDos directories.","","" )@"The FREEWARE procedures in this","prog=ram are: select, mouse, box,","nofiles, and getdir.",""," Tim Hards, 7 Dec 1991" )J"." )T )^ box x,s$ )hw )rw=ks$ )|18,x;6;s$ )13 :x*8-4,34":w*8+8,0:0,-16:-w*8-8,0:0,16 ) ) nofiles ) "No files" )T13 :0,45-:255,0:0,44,:255,0 )box$ 23,"CONTINUE" ) mouse/ ) )getdir fs$,disp )d$ =)fs$="*",disp=0 )dir$(80P,32 ) )#2:#2,"$" *d$ * 1,fs$ * *& #2 *0ofree$=d$(kd$-3),d$=d$(34"kd$-29):free$(1)="="fre=nfree$(3):ڜfre=nfree$ *:#disp"Free disk space: ";fre;"K" *D d$="" disp"No files found" *N$d$=""nfiles=0:10910* *X(nfiles=1:disp"Files found: 0" *b *lOdir$(nfiles)=d$(J(d$,p13 )-1),d$=d$(J(d$,p13 )+1) *v disp1= ,13 ;nfiles *nfiles=nfiles+1 *&Ջ(d$+p13 )(1)=p13 *nfiles=nfiles-1 * *mouse init,f *init=0,f=0:inityos=-18:"arrow"p$: initflag 10 ,40(,1:d406,163:d408,191:11120p+ *Pix=D,iy=E,q=`65534:ix>248d406,248:ix=248 *?v(168 ~q)ix=ix-4*(ix>3):d406,ix *@v(176~q)ix=ix+4*(ix<248):d406= ,ix *?v(164 ~q)iy=iy-4*(iy>7):d408,iy *Av(162 ~q)iy=iy+4*(iy<188):d408,iy * x=ix,y=iy *q$,x,y,8,8 + x,y,p$,p$ +fflag9 + Xe10 e30 K="." 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